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Modelling and Animation / Re: [QUESTION] Problem with M2mod3 (Editing models in 3.3.5a
« on: March 26, 2014, 05:10:49 am »
should i treat the M2, SKIN, and ANIM files as 1 file like we do the M2/SKIN even though the m2modv3 doesnt do anything with them?...Because ive tried to go back and extract the original animation files for the m2 and included them in the MPQ. Is this not the right way to do it?
Also (i know something changed with Cata) with 4.3.4 the .anim files arent needed in the files. i AM able to fully model M2s in 4.3.4 with m2modv4 and 4.5. I figured it was the same for m2mod3 and 3.3.5a
And just to be sure. what MPQ should i get my ANIM files from? Ive been getting the ones from patch.MPQ...but i noticed that for player characters .anim can be found in:
Common-2.MPQ
patch-2.MPQ
patch.MPQ
What MPQ should i get my ANIM files from? And am i possibly getting the M2/SKIN files from the wrong one?
EDIT 1: This WAS indeed my problem...i was taking the older files by mistake from patch.mpq and not the patch-2.mpq. Thanks for your help though
Also (i know something changed with Cata) with 4.3.4 the .anim files arent needed in the files. i AM able to fully model M2s in 4.3.4 with m2modv4 and 4.5. I figured it was the same for m2mod3 and 3.3.5a
And just to be sure. what MPQ should i get my ANIM files from? Ive been getting the ones from patch.MPQ...but i noticed that for player characters .anim can be found in:
Common-2.MPQ
patch-2.MPQ
patch.MPQ
What MPQ should i get my ANIM files from? And am i possibly getting the M2/SKIN files from the wrong one?
EDIT 1: This WAS indeed my problem...i was taking the older files by mistake from patch.mpq and not the patch-2.mpq. Thanks for your help though
