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Content creation => Modelling and Animation => Topic started by: Krang Stonehoof on September 14, 2014, 02:46:11 pm
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Greetings guys,
Is there anyone who can extract the Warlords of Draenor Dark Portal WMO?
I'm giving away an account with Warlords of Draenor Beta Access.
Thanks.
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I'll get back to you in a bit.
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Update#1
(http://i.imgur.com/7dy3mPg.jpg)
(http://i.imgur.com/slPSYil.jpg)
(http://i.imgur.com/aJlsURK.jpg)
I just need to finish getting some textures and port some m2's and done.
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Update#2
(http://i.imgur.com/GimPnyc.jpg)(http://i.imgur.com/MlPjtMZ.jpg)(http://i.imgur.com/QZcJDHy.jpg)
(http://i.imgur.com/XOmwS5u.jpg)(http://i.imgur.com/HTx7HvU.jpg)
(http://i.imgur.com/3bgSPCH.jpg)
As you can see in the last two screenshots there seems to be some warping going on with the meshes, I'm going to be looking into that but let me know what you think I will probably release this later today or tomorrow.
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Not from the latest build, but all m2s and texture things (except few rooms without texturing) work ok (include particles, but they look a bit strange (very simple to fix)).
I don't need an account btw, here you go the files:
https://drive.google.com/file/d/0B_FX_Y ... sp=sharing (https://drive.google.com/file/d/0B_FX_YQYN4ZXLTZYa0ozY00xbFU/edit?usp=sharing" onclick="window.open(this.href);return false;)
I hope it'll help phantomx with his texture problem, I think it is because of wrong texture flag you used there (it is not good decision to change all texture flags to 0)
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Not from the latest build, but all m2s and texture things (except few rooms without texturing) work ok (include particles, but they look a bit strange (very simple to fix)).
I don't need an account btw, here you go the files:
https://drive.google.com/file/d/0B_FX_Y ... sp=sharing (https://drive.google.com/file/d/0B_FX_YQYN4ZXLTZYa0ozY00xbFU/edit?usp=sharing" onclick="window.open(this.href);return false;)
I hope it'll help phantomx with his texture problem, I think it is because of wrong texture flag you used there (it is not good decision to change all texture flags to 0)
Thanks that will speed up the process also I didn't change them to 0, most of the time I use 4 and 2.
P.S
You're WMO still has flags going over 6....
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6 texture flag is ok, it exactly means blending, that you have set to 0. (2 or 4), doesn't really matter.
If your texture will look bugged with 6 texture flag, then maybe it is blzziard's problem
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6 texture flag is ok, it exactly means blending, that you have set to 0. (2 or 4), doesn't really matter.
If your texture will look bugged with 6 texture flag, then maybe it is blzziard's problem
That's not what I mean anything that goes above 6 will crash your game when you look at it because wotlk doesn't support a higher number then 6 you must always = 6 or lower no lower then 1.
You're WMO (http://i.imgur.com/e30RNOk.png)
My WMO (http://i.imgur.com/4mRrfsX.png)
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Try to use my wmo ingame, it won't crash ;)
That flags_2 is for sounds, so it can't crash your game looking at the some point, also 10 flag is ok for wotlk it used a lot in the blizzard's wmos:
(file from patch-3)
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Try to use my wmo ingame, it won't crash ;)
That flags_2 is for sounds, so it can't crash your game looking at the some point, also 10 flag is ok for wotlk it used a lot in the blizzard's wmos:
(file from patch-3)
I did try it in-game and does crash when I look at it.
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Well, that is stange, it was ok some time ago (checked when it was requested), but you can be sure that is not because of texture flags. (Probably it crashes because of some group file bugged)
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I got why it crashes: The problem is in 6IH_IRONHORDE_SCAFFOLDING08.M2 (texture id in particle is about 4k)
I didn't got it in first few test because of no crash :)
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Yes that does seem to be the problem I will test now.
P.S
I noticed why my portal was messed up I was using lod instead of the actual darkportal.wmo....
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So that fixed my Darkportal WMO but when I go inside and then go out it crashes so now I need to find the next problem causing the error I'm going to look through the rest of the m2s I doubt it's a WMO problem at this point.