Modcraft - The community dedicated to quality WoW modding!
Content creation => Modelling and Animation => Topic started by: GanjaNoodle on July 13, 2015, 04:23:01 pm
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I was curious about the capes, and didn't really understand the ItemDisplayInfo. I know that it doesn't use a model but a submesh on the character models. in the DBC most of the time all columns are 0 except the sound and textures so how does the client know which submesh the cape is for then? Or that it's even a cape to begin with?
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Cape isnt part of skin files from submeshes of char
Cape is external model
(http://i.imgur.com/sEYEoyk.jpg)
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It is a sub mesh, you are correct. The defining part would be geosetGroup[0] for capes, iirc.
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It is a sub mesh, you are correct. The defining part would be geosetGroup[0] for capes, iirc.
Yeah I was pretty confused because all the cape map contained was textures. Okay.. so it's all in the DBC. Thanks for the info :D