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Content creation => Modelling and Animation => Topic started by: frezer748 on September 06, 2011, 06:38:11 pm
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Hello guys i make follow things :
1.make a 3D Helmet
2. convert the .3ds to .m2 (and namend test.m2)
3. put the files into a new patch : Item/ObjectComponents/Head/test.m2
4. edit the itemdisplayinfo.dbc, add a new name "test" than i make a new line and tip the number into the name field, and i take a new display id which don't already exist.
5. going into my database and add a new line in "item_template" make them as helm give them the name test and the displayid which i created into the .dbc and so on.
so than i logged into the server and i add the item, i got the item and want to use it, but than i haven't no helmet design on my head. and yes i restarted the server and put the edit dbc (itemdisplayinfo.dbc) in the server dbc folder. a guy said i have to edit the helm with mountpoint or so, but i don't know how i use the programm. please help me don't know what to do :P
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Per race the helmet would be for let's say. Worgen in CAta is WoM. As in Worgen Male. So put Test_HUM.m2 as the name for a human male. And it'll work for humans.
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Hello guys i make follow things :
1.make a 3D Helmet
2. convert the .3ds to .m2 (and namend test.m2)
3. put the files into a new patch : Item/ObjectComponents/Head/test.m2
4. edit the itemdisplayinfo.dbc, add a new name "test" than i make a new line and tip the number into the name field, and i take a new display id which don't already exist.
5. going into my database and add a new line in "item_template" make them as helm give them the name test and the displayid which i created into the .dbc and so on.
so than i logged into the server and i add the item, i got the item and want to use it, but than i haven't no helmet design on my head. and yes i restarted the server and put the edit dbc (itemdisplayinfo.dbc) in the server dbc folder. a guy said i have to edit the helm with mountpoint or so, but i don't know how i use the programm. please help me don't know what to do :P
You do not pointed a prefix
For each race to two forms of the helmet (male female)
For example:
_HuM - Human Male
_HuF - Human Female.
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To make a complete Custom Helmet (100% blizzlike) you need to make 16 models of the helmet (8 races + Gender)
If you have a Worgen and goblins, then you need to make 20 models of the helmet (various forms of head)
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so i must namend the things not test.m2, i must make test_hum.m2 for example, and than for all races and gender?and can i make right click>rename?? or must i convert again?
BTW:
in the 3dstom2 converter what they mean with "how many textures do you want", "please enter textflag", "texture type", "texname"? what are the effect of it.
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make test_hum.m2 for example.
Yes
and than for all races and gender?and can i make right click>rename??.
Each race has its own form of the head. for example helmet for blood elf, will be a different shape than for tauren.
"please enter textflag", "texture type", "texname"? what are the effect of it.
Enter Everywhere "0".
Then open your model in Pymodeleditor,
In the "Edit textures" put Texture flag "Item Capes", and erase the path to the texture. (in your path will be "0"). - Because the texture will be used from DBC.
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do you have a list from the other races? for Orc etc.
don't know what orc and taure has, the names are cuted^^
Edit : i have change the name from the m2 file to test_hum.m2 with right click anr rename, but i don't see it again ingame with male human, must i make it with Pymodeleditor programm ?
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The short names for each race are defined in the ChrRaces.dbc.
http://pxr.dk/wowdev/wiki/index.php?title=ChrRaces.dbc (http://pxr.dk/wowdev/wiki/index.php?title=ChrRaces.dbc" onclick="window.open(this.href);return false;)
ClientPrefix that field is.
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do you have a list from the other races? for Orc etc.
don't know what orc and taure has, the names are cuted^^
Edit : i have change the name from the m2 file to test_hum.m2 with right click anr rename, but i don't see it again ingame with male human, must i make it with Pymodeleditor programm ?
maybe corruptedbugged m2 model
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Others prefixes look at in wowmodelviewer> item objectcomponents head ...
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do you have a list from the other races? for Orc etc.
don't know what orc and taure has, the names are cuted^^
Edit : i have change the name from the m2 file to test_hum.m2 with right click anr rename, but i don't see it again ingame with male human, must i make it with Pymodeleditor programm ?
maybe corruptedbugged m2 model
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Others prefixes look at in wowmodelviewer> item objectcomponents head ...
must i do the step with Pymodeleditor? i ask because i don't do that^^
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Edit textures> Change texture type to "Item Capes". + Check if there are any errors in the python console.
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Or are we Russian too smart, or you do not understand anything :|
(http://imagr.eu/up/4e66738aadcb18_Example.png)
full: http://imagr.eu/up/4e66738aadcb18_Example.png (http://imagr.eu/up/4e66738aadcb18_Example.png" onclick="window.open(this.href);return false;)
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Long ago when I was doing Custom armor set (with 16 models of helmets), the reference on the topic: viewtopic.php?f=7&t=622 (http://modcraft.io/viewtopic.php?f=7&t=622" onclick="window.open(this.href);return false;)
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Download it, probably be what ever you can help.
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have some problems to install pymodeleditor, install al 3 setup's, and download the programm but startme.py wouldn't work ...
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you need python 2.6 only
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i install all 3 setup's from viewtopic.php?f=53&t=164 (http://modcraft.io/viewtopic.php?f=53&t=164" onclick="window.open(this.href);return false;)
but when i start "startme.py" comes follow error : (picture is in german)
http://www.imagebanana.com/view/7mt6m9z7/problem.png (http://www.imagebanana.com/view/7mt6m9z7/problem.png" onclick="window.open(this.href);return false;)
i have windows 7 64 bit, maybe i download the wrong setup's .. but it can't be the problem, can me send anyone maybe the direct downlaod link to the right setup's? when it's the problem
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(picture is in german)
(http://www.imagebanana.com/view/7mt6m9z7/problem.png)
I don't know German, but it seems to me that problem in O.S
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http://www.pc-library.com/errors/error-code/8-0x8/ (http://www.pc-library.com/errors/error-code/8-0x8/" onclick="window.open(this.href);return false;)
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(picture is in german)
(http://www.imagebanana.com/view/7mt6m9z7/problem.png)
I don't know German, but it seems to me that problem in O.S
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http://www.pc-library.com/errors/error-code/8-0x8/ (http://www.pc-library.com/errors/error-code/8-0x8/" onclick="window.open(this.href);return false;)
but the memory can't be the problem hmm
http://www.python.org/download/releases/2.6.6/ (http://www.python.org/download/releases/2.6.6/" onclick="window.open(this.href);return false;)
Windows X86-64 MSI Installer (2.6.6) [1] (sig) should be the right one :S
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Others prefixes look at in wowmodelviewer> item objectcomponents head ...
i tried it with modelviewer, but the thing is that he don't show me a helm O.O so is the problem the Item Design i think. or what can the problem.
BTW: the path from the Helmet.m2 should be correct : http://www.imagebanana.com/view/r6hzdt2c/helmet.png (http://www.imagebanana.com/view/r6hzdt2c/helmet.png" onclick="window.open(this.href);return false;)
PS: the pyth.. program always works not yet
PSS: in the converter what they mean with "Skin File Name" and "Optional Scale"
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#pop
Asi already said: The full list of prefixes is in the dbc.
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incorrect file attributes (CE--)
must be C--
_HuM prefix show helmet only in Human male, on other racegender helm does not shows
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As I write this, chances are that the same corrupted helmet model
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"Optional Scale"
Default MDLvis Scale 0.02 (reduced in 50 times)
Example:
MDXconv.exe Helmet.mdl 0.02
Enter animationd ID
0
Next index
-1
sum anim id
0
if not point scale at conversion, then the model will be very big. (so big that often does not fit into the zone of visibility)
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What can the problem that he don't show me the helmet in modelviewer? i found the item in the list but they don't show me a helmet. i convert the 3ds file into a m2 file and put it into a patch, and than i tried to watch the helmet in modeviewer, but how i said he don't show me the item, it's only in the list.
PS: so the normal scale for a helmet for an example is 0? or 0,2 and what is with "Skin File Name"
PSS: Schlumpf did you know what the problem is with phymodeleditor? here is one picture from the error http://www.imagebanana.com/view/7mt6m9z7/problem.png (http://www.imagebanana.com/view/7mt6m9z7/problem.png" onclick="window.open(this.href);return false;)
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What can the problem that he don't show me the helmet in modelviewer?
or very big model (50.0 scale)
or broken model
If the model is not listed, perhaps it could not be loaded. (Due to the fact that in highly corrupt)
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Model viewer lists everything it can find with m2 in the name being in the list files.
You either don't have the mpq in your list of opened MPQs, dont have a list file with the model in it (should be created automatically) or it is at a path the model viewer ignores, such as /a.m2 (it at least did at some point)
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ok than i try to make the helmet bigger, schlumpf or anybody know why phythmodeleditor don't work by me? error : http://www.imagebanana.com/view/7mt6m9z7/problem.png (http://www.imagebanana.com/view/7mt6m9z7/problem.png" onclick="window.open(this.href);return false;) (normaly i have install all the 3 setup's)
and whats the meaning of "Skin File Name" in the 3ds to m2 converter?