Modcraft - The community dedicated to quality WoW modding!

Content creation => Modelling and Animation => Topic started by: frezer748 on September 06, 2011, 04:21:25 pm

Title: How make a own gear? (helmet)
Post by: frezer748 on September 06, 2011, 04:21:25 pm
hey guys, i want to ask how i can make a own Helmet, i got a .3ds File but how i can add it ingame to see it on my head the helmet. have anyone a tutorial?
Title: Re: How make a own gear? (helmet)
Post by: Laniax on September 06, 2011, 04:27:52 pm
You'll have to convert the 3ds file to an m2 file (check resources forum for converters)
You need to create another displayID in the DBCs
Add that displayID to your item.
Put modified dbcs + model inside a patch.
???
Profit!


Those are the main steps, if your a beginning model editor i'd suggest you first try some other stuff to get familiar with wow's file structure and everything.
(also dont forget to put the correct mountpoint on the helmet)
Title: Re: How make a own gear? (helmet)
Post by: frezer748 on September 06, 2011, 04:40:24 pm
Quote from: "Laniax"
You'll have to convert the 3ds file to an m2 file (check resources forum for converters)
You need to create another displayID in the DBCs
Add that displayID to your item.
Put modified dbcs + model inside a patch.
???
Profit!


Those are the main steps, if your a beginning model editor i'd suggest you first try some other stuff to get familiar with wow's file structure and everything.
(also dont forget to put the correct mountpoint on the helmet)

how i do that exactly with the mountpoint?


btw : i work with dbc files, this isn't the problem but i add first time own models ;P
Title: Re: How make a own gear? (helmet)
Post by: Laniax on September 06, 2011, 05:07:05 pm
Quote from: "frezer748"
Quote from: "Laniax"
You'll have to convert the 3ds file to an m2 file (check resources forum for converters)
You need to create another displayID in the DBCs
Add that displayID to your item.
Put modified dbcs + model inside a patch.
???
Profit!


Those are the main steps, if your a beginning model editor i'd suggest you first try some other stuff to get familiar with wow's file structure and everything.
(also dont forget to put the correct mountpoint on the helmet)

how i do that exactly with the mountpoint?


btw : i work with dbc files, this isn't the problem but i add first time own models ;P

viewtopic.php?f=59&t=850 (http://modcraft.io/viewtopic.php?f=59&t=850" onclick="window.open(this.href);return false;)
Title: Re: How make a own gear? (helmet)
Post by: frezer748 on September 06, 2011, 05:19:42 pm
Quote from: "Laniax"
Quote from: "frezer748"
Quote from: "Laniax"
You'll have to convert the 3ds file to an m2 file (check resources forum for converters)
You need to create another displayID in the DBCs
Add that displayID to your item.
Put modified dbcs + model inside a patch.
???
Profit!


Those are the main steps, if your a beginning model editor i'd suggest you first try some other stuff to get familiar with wow's file structure and everything.
(also dont forget to put the correct mountpoint on the helmet)

how i do that exactly with the mountpoint?


btw : i work with dbc files, this isn't the problem but i add first time own models ;P

viewtopic.php?f=59&t=850 (http://modcraft.io/viewtopic.php?f=59&t=850" onclick="window.open(this.href);return false;)

thanks, but i how did i use the mount point?? with cmd i know but how i set the position?? which command i have to enter.

and with the converter, what they mean with  "how many textures do you want", "please enter textflag", "texture type", "texname"? what are the effect of it.

and in which .dbc i have to make a new display id? item.dbc
Title: Re: How make a own gear? (helmet)
Post by: Laniax on September 06, 2011, 06:26:56 pm
Quote from: "frezer748"
Quote from: "Laniax"
Quote from: "frezer748"
Quote from: "Laniax"
You'll have to convert the 3ds file to an m2 file (check resources forum for converters)
You need to create another displayID in the DBCs
Add that displayID to your item.
Put modified dbcs + model inside a patch.
???
Profit!


Those are the main steps, if your a beginning model editor i'd suggest you first try some other stuff to get familiar with wow's file structure and everything.
(also dont forget to put the correct mountpoint on the helmet)

how i do that exactly with the mountpoint?


btw : i work with dbc files, this isn't the problem but i add first time own models ;P

viewtopic.php?f=59&t=850 (http://modcraft.io/viewtopic.php?f=59&t=850" onclick="window.open(this.href);return false;)

thanks, but i how did i use the mount point?? with cmd i know but how i set the position?? which command i have to enter.

and with the converter, what they mean with  "how many textures do you want", "please enter textflag", "texture type", "texname"? what are the effect of it.

and in which .dbc i have to make a new display id? item.dbc

You should know how many textures etc if you made the model yourself.

And if you do some research, you can see that the item in item.dbc gets the displayID from ItemDisplayInfo.dbc and you had the bad luck to choose a helmet so you will also need to edit HelmetGeosetVisData.dbc

http://pxr.dk/wowdev/wiki/index.php?tit ... ayInfo.dbc (http://pxr.dk/wowdev/wiki/index.php?title=ItemDisplayInfo.dbc" onclick="window.open(this.href);return false;)

you should try to look for stuff yourself, instead of asking right away.