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Messages - kejsler

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1
Modelling and Animation / Re: How add more textures to m2?
« on: May 14, 2016, 10:52:24 pm »
OK, thanks. I try to learn to work in Cinema 4D or blender, because there is main problem maybe. I don't experience with 3D graphics and this is not only about adjustment of world in noggit.

2
Modelling and Animation / Re: How add more textures to m2?
« on: May 13, 2016, 07:19:06 pm »
But when I export model with this 4 geosets, world of warcraft shut down (wow error). I tried reduce polygons (faces) from 19 000 to 10 000, but still not work. Noggit don't import model.

3
Modelling and Animation / Re: How add more textures to m2?
« on: May 13, 2016, 01:02:47 pm »
And how i can make more geoset? Or how i can import wmo?

4
Modelling and Animation / Re: How add more textures to m2?
« on: May 13, 2016, 12:39:35 am »
But tree from durotar have more textures than one and it is m2 model. It you can see there in info tab. Look.

[attachment=0:1c8dke29]7.png[/attachment:1c8dke29]

There is 4 textures and work it.

5
Modelling and Animation / How add more textures to m2?
« on: May 12, 2016, 07:03:24 pm »
Hello modcraft,

I download model (tank) from here:
http://tf3dm.com/3d-model/russian-t-90-tank-32782.html

I have problem with textures. I export model with 1 texture to m2 and when I add this model to noggit or wow, so all works fine, but when I export model with defeault 3 textures, noggit shut down when I add model to world.

I try describe my problem with picture:

1) I import model to C4D and merge (join) all polygons to one (turret, main body, main body 2 and gun I delete). Also I delete all textures in table bellow.

[attachment=4:171igrrj]1.jpg[/attachment:171igrrj]

2) Then I export model to .obj

[attachment=3:171igrrj]2.jpg[/attachment:171igrrj]

3) obj I convert to m2 file and add to MPQ patch. In m2 i can see only one blp code. To MPQ I also add BLP picture (main_body and rename to default)

[attachment=2:171igrrj]3.png[/attachment:171igrrj]

4) I start Noggit and add model to world. Save to project and map also add to MPQ. You can see, that model was imported to the world, but texture is bad (only one).

[attachment=1:171igrrj]4.jpg[/attachment:171igrrj]

5) I go to world of warcraft and you can see, that model was really imported to the world. It's all right, but only texture is ugly :(

[attachment=0:171igrrj]5.jpg[/attachment:171igrrj]


OK, can you help me how I can add model with all 3 textures to world of warcraft? When I Export model with 3 textures, noggit or wow shut down (wow error) when i add model.

I thought merge all textures to one and modify UV maps, but I don't know how to do this. I read all tutorials on modcraft, youtube, etc., but I found nothing. Please help me, because I'm really desperate and sorry for my bad English (I'm from Czech).

Thanks

6
Modelling and Animation / Re: How add custom model? (wow error)
« on: May 04, 2016, 06:54:50 pm »
I added you to skype, but where is the problem? In exporting from cinema?

7
Modelling and Animation / How add custom model? (wow error)
« on: May 03, 2016, 08:54:25 pm »
Hello modcraft,

because my english is very bad, I recorded video on youtube where I describe my problem.

Video is there:


I create custome model (tank), this model (obj) I open in cinema 4D and export it to obj with mtl. This files I convert to m2 and  import it to noggit. In noggit I open model and add it to world. It's all right, but when I save map and paste to MPQ patch, so I start world of warcraft and when I go to locate where is my model, wow crash (wow error). Please, can you help me? I will be carefull.

Thanks

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