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Featured => Noggit => Topic started by: tikki100 on April 07, 2013, 05:10:26 pm

Title: [BUG] NoggIt crashing upon moving around
Post by: tikki100 on April 07, 2013, 05:10:26 pm
Hi there!

So recently I downloaded the latest version of NoggIt. However, I've been experiencing that if I tend to move around a couple of ADT's it crashes. Here is the log. The zone was modified

82538 - (MapTile.cpp:51): Opening tile 36, 46 ("WorldMapsAzerothAzeroth_36_46.adt") from MPQ.
82640 - (MapTile.cpp:415): [Debug] Done loading tile 36,46.
83885 - (MapTile.cpp:51): Opening tile 37, 46 ("WorldMapsAzerothAzeroth_37_46.adt") from MPQ.
84080 - (MapTile.cpp:415): [Debug] Done loading tile 37,46.
86480 - (errorHandling.h:64): [Error] There was an exception of type "SIGSEGV"
"Invalid storage access; most frequently caused by attempting to store some value in an object pointed to by a bad pointer. (Segment violation.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.

86481 - (StackWalker.cpp:1133): [Error] OS-Version: 6.1.7601 (Service Pack 1) 0x300-0x1
86561 - (StackWalker.cpp:1133): [Error] 0086721C (noggit): (filename not available): (function-name not available)
86561 - (StackWalker.cpp:1133): [Error] 00838CA7 (noggit): (filename not available): (function-name not available)
86561 - (StackWalker.cpp:1133): [Error] 6DA8B9DF (MSVCR100): (filename not available): XcptFilter
86561 - (StackWalker.cpp:1133): [Error] 00898B6B (noggit): (filename not available): (function-name not available)
86561 - (StackWalker.cpp:1133): [Error] 75D833AA (kernel32): (filename not available): BaseThreadInitThunk
86561 - (StackWalker.cpp:1133): [Error] 77579EF2 (ntdll): (filename not available): RtlInitializeExceptionChain
86561 - (StackWalker.cpp:1133): [Error] 77579EC5 (ntdll): (filename not available): RtlInitializeExceptionChain
Title: Re: [BUG] NoggIt crashing upon moving around
Post by: Steff on April 07, 2013, 07:47:38 pm
Noggit crash if you:

Load to much adts. Morethen your ram can take. Because they dont get unloaded.
If you hit one of the WMOs crashing noggit because causing render error. Like in Tauren starting area.