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Featured => Noggit => Topic started by: bquick1886 on November 24, 2014, 04:10:17 am

Title: [Solved] Noggit Not Loading Project path
Post by: bquick1886 on November 24, 2014, 04:10:17 am
I just compiled Noggit from berndloerwald bitbucket on my OpenSuSE 13.2 (Linux) computer. I got Noggit to start but it doesn't see my custom continent in Noggit so I can edit it. The log file sees the project path and I've done all my work so far with Noggit 1.3 SDL via Wine and it sees my patch just fine. So I'm Confused!

Log Attached, Thanks for any feedback.
Title: Re: Noggit Not Loading Project path
Post by: Milly on November 24, 2014, 02:23:51 pm
Doesn't there need to be double slashes in the path names, or was this changed? So // instead of /. Last time I checked Noggit doesn't even work without double slashes but then again your entire config looks strange to me.

Edit: Nevermind I must be confused. My Noggit only has single slashes and it works o_O
Title: Re: Noggit Not Loading Project path
Post by: Steff on November 24, 2014, 05:44:40 pm
No double slashes was modelviewer.

wiki/index.php5?title=Noggit_user_manual#The_config_file (http://modcraft.io/wiki/index.php5?title=Noggit_user_manual#The_config_file" onclick="window.open(this.href);return false;)

Drive letters completly missing.
Title: Re: Noggit Not Loading Project path
Post by: bquick1886 on November 24, 2014, 10:14:20 pm
Hello, Steff

I'm using LINUX so I don't have drive letters, all files are off the root path. I'm going to read over the wiki link you just gave me when I get home... Thanks for the response.
Title: Re: Noggit Not Loading Project path
Post by: Steff on November 25, 2014, 05:56:11 am
The only on perhaps can help you is hanfer.  I know  noone using noggit not on windows.
Title: Re: Noggit Not Loading Project path
Post by: phantomx on November 25, 2014, 11:33:14 pm
Could just use a VM and install windows on it.

That's what I used to do when I had Linux and the program wasn't supported on it.
Title: Re: Noggit Not Loading Project path
Post by: bquick1886 on November 26, 2014, 12:35:45 am
I've been running most of the programs from the "Tutorial Pack" and Noggit SDL1.3 with the latest build of Wine without much issue and I have a Win7 install  I can always fall back to.  I just wanted to run the program natively because it is possible and what does work seems to load and runs faster.  I can modify the terrain and move/copy/paste/delete objects just fine but I can't see anything from my patch and I'm not able to paste from WMV.

I may post another log after trying some stuff....

Thanks for the response, I'm kinda new around here. :-)
Title: Re: Noggit Not Loading Project path
Post by: phantomx on November 26, 2014, 01:11:13 am
Have you tried adding the models you want into the import file in the noggit folder and trying loading them via that?

Better then using WMV.
Title: Re: Noggit Not Loading Project path
Post by: bquick1886 on November 26, 2014, 02:42:12 am
Hey Phantomx,

I can paste paths into the Import.txt file and use them. I can't believe I have never used this before.... so much easier. This solves one problem only if I could load my patch....

Thanks!

Also,
Trying to use Last m2/wmo from MV in Noggit  throws this in the log...

18190 - (MapView.cpp:447): [Debug] 15-/xf/tools/wmv7/userSettings/log.txt
18190 - (MapView.cpp:546): [Error] M2 Problem 15:WorldDungeonCavePassivedoodadsIciclesCaveicicle2.M2
 - 15
18191 - (MapView.cpp:549): [Error] Failed adding WorldWmonorthrendnd_icecavesnd_icecave.wmo
. It was not in any MPQ.
Title: Re: Noggit Not Loading Project path
Post by: phantomx on November 26, 2014, 03:00:17 am
I've noticed that sometimes some northerend related models don't seem to load/work as well when extracting some northerend maps so I'm not quite sure what the exact problem is besides that it doesn't find it in your patch files.

Have you tried searching with WMV for that?
Title: Re: Noggit Not Loading Project path
Post by: bquick1886 on November 26, 2014, 03:30:09 am
I can paste that wmo fine with the Noggit's Import.txt that you just mentioned. It's when I try to paste a model from WoW Model Viewer with wmv7/userSettings/log.txt I'm running into a issue.

I tried pasting a different  model with Last WMO from MV I get the errors in the log then I paste the same model just fine from the Import.txt list

18469 - (MapView.cpp:447): [Debug] 15-/xf/tools/wmv7/userSettings/log.txt
18469 - (MapView.cpp:546): [Error] M2 Problem 15:WorldGenericHumanPassive DoodadsMugsMug02.M2
 - 15
18469 - (MapView.cpp:549): [Error] Failed adding WorldWmokhazmodanbuildingsdwarven_innsnow_innsnow_inn.wmo
. It was not in any MPQ.
20608 - (MapView.cpp:447): [Debug] 101-Import.txt

I just noticed the  (backslashs) in the WMV path because I'm running WMV7 with wine. This is causing my issue!!!  They are all the wrong way Charlie! ! I flipped the slashes in the wmv7/userSettings/log.txt file, saved it, and BAMB Alt-V Worked!!

Now I wonder if this is related with why my patch isn't loading. Progress!!!!
Title: Re: Noggit Not Loading Project path
Post by: phantomx on November 26, 2014, 03:58:33 am
That little things lol.
Title: Re: Noggit Not Loading Project path
Post by: Steff on November 26, 2014, 06:37:53 am
As you path is different as in my modding pack.  Do you use exactly the modelviewer version included in it.  Because only  that version works fully?
Title: Re: Noggit Not Loading Project path
Post by: bquick1886 on November 26, 2014, 06:54:29 am
I believe Steff, the version I'm using shows as v0.7.0.1 r142
Title: Re: Noggit Not Loading Project path
Post by: Steff on November 27, 2014, 12:08:42 pm
It is the right one.  Other question.  Why do you not just install the Windows 7 you have to avoid all the stress.  Just run linux in a vm.   :) i understand till some point the will to use an other os but not if the tools i want to use dont run well or even just not exist.
Title: Re: Noggit Not Loading Project path
Post by: bquick1886 on November 27, 2014, 05:43:24 pm
I dual boot Windows 7 and OpenSuSE. I have the software configured on both sides.  I just wanted to compile and run the program natively in Linux because it is possible and get the "newest available version". Also maybe share how I did it.  :geek:
Title: Re: Noggit Not Loading Project path
Post by: bquick1886 on December 11, 2014, 01:46:56 am
We I've been messing around with my Linux build of Noggit and I've noticed that I can edit lets say Booty Bay in the Eastern Kingdoms and Save... Noggit saves my changes to the patch directory I pointed it to in the config file. So I close and reopen noggit and it sees my edit. Just not my edited DBC files...

So I guess I'll marked this resolved...

I wonder if i need to patch wow with my edited Map and AreaTable DBCs so I can see/edit my custom Continent.

Oh the joys of using Linux.  :P