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Featured => Noggit => Topic started by: x13lackcatxlllx on November 09, 2015, 02:35:21 am

Title: [QUESTION] Noggit edit, crashing and memory leaking.
Post by: x13lackcatxlllx on November 09, 2015, 02:35:21 am
I have made a massive overhaul to Quel'thalas (Eversong Woods) in Noggit, corrected crash zones and ensured everything works. However when I enter the area in-game the loading screen goes through 3/4ths of the way and then I receive...
https://gyazo.com/8b4682c388260176b69ce1ca42bc1370 (https://gyazo.com/8b4682c388260176b69ce1ca42bc1370" onclick="window.open(this.href);return false;)
or
https://gyazo.com/e7a6dd73d64c5be362b96312826e320f (https://gyazo.com/e7a6dd73d64c5be362b96312826e320f" onclick="window.open(this.href);return false;)

I'm new to removing crash zones, but I've ensured every ADT has 4 textures in every place.

(And before anyone asks, yes I have a PC strong enough to handle these things, so I know I'm not running out of Memory.)

Any solutions to this?
Title: Re: [QUESTION] Noggit edit, crashing and memory leaking.
Post by: Gurluas on November 09, 2015, 02:39:12 am
This does not appear to be the usual crash zone due to the game requesting more than four textures.
Does anyone have any idea what's wrong here?

Also perhaps you should post the adts.