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Wrath of the Lich King Modding => Miscellaneous => Topic started by: Nupper on July 03, 2013, 12:27:36 am
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i made a custom map but i keep dying due to it being so low and i don't want to raise it. but it kills me when i reach the bottom
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How do you die ? Exhaustion ? Air ? Server Safeguard ?
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It automatically kills you if you get too low.
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As Ascathor asked, does it kill you by drowning? Exhaustion? Or is it like when you fall off the edge of the outlands and just die?
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MFBO, hardcoded server min height.
What prevents you from just moving the whole map up?
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MFBO, hardcoded server min height.
What prevents you from just moving the whole map up?
don't know how to move the hole map up.
and yes its like when you fall off outlands but just before you hit the sea bed.
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MFBO then.
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MFBO then.
Its like swimming to the bottom of azeroth's sea where you die hitting the bottom. don't think it has anything to do with MFBO.
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It is the same technique. MFBO let's you set the limits, if there is no MFBO, your emulator most likely takes the limit from areatable.dbc.
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It is the same technique. MFBO let's you set the limits, if there is no MFBO, your emulator most likely takes the limit from areatable.dbc.
how do it edit the MFBO
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Have you tried AreaTable.dbc?
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Aye, it didn't help.
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I remember a similar discussion on TC forum, having to do with this:
if (!movementInfo.pos.IsPositionValid())
{
recvData.rfinish(); // prevent warnings spam
return;
}
bool Position::IsPositionValid() const
{
return Trinity::IsValidMapCoord(m_positionX, m_positionY, m_positionZ, m_orientation);
}
So, aside from AreaTable, make sure to re-extract the files after changing areatable.