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Wrath of the Lich King Modding => Miscellaneous => Topic started by: Nupper on July 03, 2013, 12:27:36 am

Title: Underwater Map
Post by: Nupper on July 03, 2013, 12:27:36 am
i made a custom map but i keep dying due to it being so low and i don't want to raise it. but it kills me when i reach the bottom
Title: Re: Underwater Map
Post by: Ascathos on July 03, 2013, 12:33:49 am
How do you die ? Exhaustion ? Air ? Server Safeguard ?
Title: Re: Underwater Map
Post by: Vlad on July 03, 2013, 03:28:01 am
It automatically kills you if you get too low.
Title: Re: Underwater Map
Post by: XxXGenesisXxX on July 03, 2013, 07:33:37 am
As Ascathor asked, does it kill you by drowning? Exhaustion? Or is it like when you fall off the edge of the outlands and just die?
Title: Re: Underwater Map
Post by: schlumpf on July 03, 2013, 09:31:34 am
MFBO, hardcoded server min height.
What prevents you from just moving the whole map up?
Title: Re: Underwater Map
Post by: Nupper on July 04, 2013, 09:59:22 pm
Quote from: "schlumpf"
MFBO, hardcoded server min height.
What prevents you from just moving the whole map up?

don't know how to move the hole map up.
 and yes its like when you fall off outlands but just before you hit the sea bed.
Title: Re: Underwater Map
Post by: schlumpf on July 05, 2013, 12:31:58 am
MFBO then.
Title: Re: Underwater Map
Post by: Nupper on July 05, 2013, 01:16:29 am
Quote from: "schlumpf"
MFBO then.
Its like swimming to the bottom of azeroth's sea where you die hitting the bottom. don't think it has anything to do with MFBO.
Title: Re: Underwater Map
Post by: schlumpf on July 05, 2013, 08:09:54 am
It is the same technique. MFBO let's you set the limits, if there is no MFBO, your emulator most likely takes the limit from areatable.dbc.
Title: Re: Underwater Map
Post by: Nupper on July 05, 2013, 01:29:22 pm
Quote from: "schlumpf"
It is the same technique. MFBO let's you set the limits, if there is no MFBO, your emulator most likely takes the limit from areatable.dbc.

how do it edit the MFBO
Title: Re: Underwater Map
Post by: schlumpf on July 05, 2013, 07:14:01 pm
Have you tried AreaTable.dbc?
Title: Re: Underwater Map
Post by: Gurluas on July 06, 2013, 10:47:44 am
Aye, it didn't help.
Title: Re: Underwater Map
Post by: Ascathos on July 06, 2013, 11:16:49 am
I remember a similar discussion on TC forum, having to do with this:

Code: [Select]
   if (!movementInfo.pos.IsPositionValid())
    {
        recvData.rfinish();                     // prevent warnings spam
        return;
    }

Code: [Select]
bool Position::IsPositionValid() const
{
    return Trinity::IsValidMapCoord(m_positionX, m_positionY, m_positionZ, m_orientation);
}


So, aside from AreaTable, make sure to re-extract the files after changing areatable.