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Featured => Noggit => Topic started by: sevi on April 17, 2012, 10:17:57 am

Title: Noggit crashes when placing wmos
Post by: sevi on April 17, 2012, 10:17:57 am
Hey,

I have three problems with noggi :/ i hope you can me help.

I use Noggit, so i look around for wmos. So i copy the wmo with strg + c, go to my place and will set the wmo with strg +v, in this moment crashed noggit. This happens, particularly when i will copy larger wmos. With little wmos, don't crashed.

So then is use the Text file, i search any wmos and use the function to write the wmo in the text file.
when i have any wmos, so i go eny thing to my place and will placed the wmos, so i don't see the wmos.
When i click to the ground with my mous, i have the wmo in target. but i don't see it :(
In WoW, the wmos also invisible. someone her have a idee?

Good, the last problem.
I set in the noggit.conf the wow folder and my Project-Directory. Then i start noggit, set any textures (some of it, in wow very bright green :/) i place wmos an will save all. In the log.txt i will become this error.

[spoiler:362jy0qq]235457 - (MPQ.cpp:376): [Error] Is "c:/trinitycore/noggit/world/maps/exteriortest/exteriortest_31_27.adt" really a location I can write to? Saving failed.
235458 - (MPQ.cpp:382): Saving file "c:/trinitycore/noggit/world/maps/exteriortest/exteriortest_31_27.adt".[/spoiler:362jy0qq]

I have windows 7, noggit i start with admin.

greet

sevi

sorry for my bad english :)
Title: Re: Noggit crashes when placing wmos
Post by: Steff on April 17, 2012, 12:14:58 pm
WMO pathes. so i can tast if they crash here pelase.
Title: Re: Noggit crashes when placing wmos
Post by: sevi on April 17, 2012, 01:34:06 pm
Okey, her the paths to the wmos. (not all)

this wmos i copy with strg + c and go to my places and past with strg + v
worldwmoazerothbuildingsgoldshireinngoldshireinn.wmo
worldwmoazerothbuildingsgoldshireinngoldshireblacksmith.wmo
worldwmoazerothbuildingsredridge_barracksredridge_barracks.wmo
worldwmoazerothbuildingsredridge_innredridge_invv.wmo
worldwmoazerothbuildingsredridge_townhallredridge_townhall.wmo
worldwmoazerothbuildingsredridge_humantwostoryredridge_humantwostroy.wmo

this wmos i will placed with the function "from text file", than crashed noggit

worldwmoazerothbuildingshuman_farmfarm.wmo
worldwmoazerothbuildingskeepwallwallpost01.wmo
worldwmoazerothbuildingskeepwallwallpiece01.wmo
worldwmoazerothbuildingskeepwallwallpost01.wmo
worldwmoazerothbuildingsredridge_blacksmithredridge_blacksmith.wmo
worldwmoazerothbuildingsnsabbeynsabbey.wmo

may it be by changing the map crashes noggit? so from stormwind map to a another map?
Title: Re: Noggit crashes when placing wmos
Post by: Steff on April 17, 2012, 02:47:55 pm
No i have added many WMOs like this and never hat any crash.
Title: Re: Noggit crashes when placing wmos
Post by: sevi on April 17, 2012, 02:57:33 pm
okey...may it be a wrong version of noggit? I download the version Noggit3SDL from http://nogg-it.blogspot.de/search/label/modcraft (http://nogg-it.blogspot.de/search/label/modcraft" onclick="window.open(this.href);return false;)
Title: Re: Noggit crashes when placing wmos
Post by: sevi on April 18, 2012, 12:47:21 am
okey, now i don't understand this.
now i will placed a wmo and noggit crashes. and this at every wmos.

her the log when noggit crashed:

[spoiler:16q02ko7]31142 - (MapView.cpp:418): [Debug] 127-Import.txt
36493 - (MapView.cpp:418): [Debug] 129-Import.txt
36688 - (errorHandling.h:64): [Error] There was an exception of type "SIGSEGV"
"Invalid storage access; most frequently caused by attempting to store some value in an object pointed to by a bad pointer. (Segment violation.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.

36697 - (StackWalker.cpp:1133): [Error] OS-Version: 5.1.2600 (Service Pack 3) 0x300-0x1
37017 - (StackWalker.cpp:1133): [Error] 0042697C (noggit): (filename not available): (function-name not available)
37017 - (StackWalker.cpp:1133): [Error] 003F8E47 (noggit): (filename not available): (function-name not available)
37017 - (StackWalker.cpp:1133): [Error] 7465B9DF (MSVCR100): (filename not available): XcptFilter
37017 - (StackWalker.cpp:1133): [Error] 0042D7FB (noggit): (filename not available): (function-name not available)
37017 - (StackWalker.cpp:1133): [Error] 766B3677 (kernel32): (filename not available): BaseThreadInitThunk
37018 - (StackWalker.cpp:1133): [Error] 77489F42 (ntdll): (filename not available): RtlInitializeExceptionChain
37018 - (StackWalker.cpp:1133): [Error] 77489F15 (ntdll): (filename not available): RtlInitializeExceptionChain[/spoiler:16q02ko7]

and this is my import.txt

[spoiler:16q02ko7]worldwmoazerothbuildingshuman_farmfarm.wmo
worldazerothelwynnpassivedoodadstreeselwynntreecanopy03.m2
worldazerothelwynnpassivedoodadselwynnfenceselwynnwoodfence01.m2
worldazerothelwynnpassivedoodadslamppostlamppost.m2
worldazerothelwynnpassivedoodadselwynnfenceselwynnwoodfence01.m2
worldazerothelwynnpassivedoodadselwynnfenceselwynnwoodfence01.m2
worldazerothelwynnpassivedoodadslamppostlamppost.m2
worldgenerichumanpassive doodadsgypsywagonsstormwindgypsywagon01.m2
worldazerothelwynnpassivedoodadscliffrockselwynncliffrock02.m2
worldazerothelwynnpassivedoodadscliffrockselwynncliffrock01.m2
worldazerothwestfallbuildingsshedwestfallshed.m2
worldazerothwestfallpassivedoodadswestfalltablewestfalltable.m2
worldgenericpassivedoodadsbarrelbarrel01.m2
worldgenericpassivedoodadsbarrelbarrel01.m2
worldazerothwestfallpassivedoodadswestfallchairwestfallchair.m2
worldazerothwestfallpassivedoodadswestfallchairwestfallchair.m2
worldgenerichumanpassive doodadslumberpilesdeadminelumberpilelarge.m2
worldazerothwestfallbuildingsshedwestfallshed.m2
worldazerothredridgepassivedoodadsrowboatrowboat01.m2
worldwmoazerothbuildingsnsabbeynsabbey.wmo
worldwmoazerothbuildingskeepwallwallpost01.wmo
worldwmoazerothbuildingskeepwallwallpiece01.wmo
worldwmoazerothbuildingskeepwallwallpost01.wmo
worldwmoazerothbuildingsredridge_blacksmithredridge_blacksmith.wmo

worldazerothelwynnpassivedoodadstreeselwynntreecanopy02.m2
worldazerothelwynnpassivedoodadstreeselwynntreecanopy02.m2
worldwmoazerothbuildingsredridge_human_farmredridge_human_farm.wmo
worldgenerichumanpassive doodadsfountainsstormwindfountain01.m2
worldazerothelwynnpassivedoodadstreeselwynntree01elwynnpine02.m2
worldwmoazerothbuildingshuman_farmfarm.wmo
worldwmoazerothbuildingsredridge_innredridge_inn.wmo
worldwmoazerothbuildingsredridge_humantwostoryredridge_humantwostory.wmo[/spoiler:16q02ko7]
Title: Re: Noggit crashes when placing wmos
Post by: sevi on April 18, 2012, 02:36:35 pm
sry for next post here.

now is, when i will place a wmo, no matter what a wmo. noggit closed instantly.
i Have noggit re-downloadet and testet it, if also here is noggit closed instantly.

her my import.txt file:

[spoiler:lca36y8d]worldwmoazerothbuildingshuman_farmfarm.wmo
worldazerothelwynnpassivedoodadstreeselwynntreecanopy03.m2
worldazerothelwynnpassivedoodadselwynnfenceselwynnwoodfence01.m2
worldazerothelwynnpassivedoodadslamppostlamppost.m2
worldazerothelwynnpassivedoodadselwynnfenceselwynnwoodfence01.m2
worldazerothelwynnpassivedoodadselwynnfenceselwynnwoodfence01.m2
worldazerothelwynnpassivedoodadslamppostlamppost.m2
worldgenerichumanpassive doodadsgypsywagonsstormwindgypsywagon01.m2
worldazerothelwynnpassivedoodadscliffrockselwynncliffrock02.m2
worldazerothelwynnpassivedoodadscliffrockselwynncliffrock01.m2
worldazerothwestfallbuildingsshedwestfallshed.m2
worldazerothwestfallpassivedoodadswestfalltablewestfalltable.m2
worldgenericpassivedoodadsbarrelbarrel01.m2
worldgenericpassivedoodadsbarrelbarrel01.m2
worldazerothwestfallpassivedoodadswestfallchairwestfallchair.m2
worldazerothwestfallpassivedoodadswestfallchairwestfallchair.m2
worldgenerichumanpassive doodadslumberpilesdeadminelumberpilelarge.m2
worldazerothwestfallbuildingsshedwestfallshed.m2
worldazerothredridgepassivedoodadsrowboatrowboat01.m2
worldwmoazerothbuildingsnsabbeynsabbey.wmo
worldwmoazerothbuildingskeepwallwallpost01.wmo
worldwmoazerothbuildingskeepwallwallpiece01.wmo
worldwmoazerothbuildingskeepwallwallpost01.wmo
worldwmoazerothbuildingsredridge_blacksmithredridge_blacksmith.wmo

worldazerothelwynnpassivedoodadstreeselwynntreecanopy02.m2
worldazerothelwynnpassivedoodadstreeselwynntreecanopy02.m2
worldwmoazerothbuildingsredridge_human_farmredridge_human_farm.wmo
worldgenerichumanpassive doodadsfountainsstormwindfountain01.m2
worldazerothelwynnpassivedoodadstreeselwynntree01elwynnpine02.m2
worldwmoazerothbuildingshuman_farmfarm.wmo
worldwmoazerothbuildingsredridge_innredridge_inn.wmo
worldwmoazerothbuildingsredridge_humantwostoryredridge_humantwostory.wmo

worldazerothelwynnpassivedoodadswaterbasinwaterbasin.m2
worldazerothelwynnpassivedoodadselwynnfenceselwynnfencetop.m2
worldgenerichumanpassive doodadssignpostswoodsignpostnice01.m2
worldazerothelwynnpassivedoodadstreescanopylesstree01.m2
worldgenerichumanpassive doodadsarcherytargetsstormwindarcherytarget01.m2
worldgenerichumanpassive doodadswoodendummiesstormwindwoodendummy01.m2
worldazerothelwynnpassivedoodadsbushelwynnbush09.m2
worldazerothelwynnpassivedoodadstreeelwynnlog02.m2
worldazerothelwynnpassivedoodadstreesstumpselwynntreestump02.m2
worldazerothelwynnpassivedoodadsbushelwynnbush09.m2
worldazerothredridgepassivedoodadstreesredridgefallentree02.m2
worldazerothredridgepassivedoodadstreesredridgefallentree01.m2
worldazerothswamposorrowpassivedoodadsplantsswampplant04.m2
worldazerothwestfallbuildingsshedwestfallshed.m2
worldwmoazerothbuildingshuman_farmfarm.wmo
WorldWmoazerothbuildingsredridge_human_farmredridge_human_farm.wmo
WorldWmoazerothbuildingswestfall_human_farmwestfall_human_farm.wmo
WorldWmoazerothbuildingswestfall_human_farm_burntwestfallfarmhouseburnt.wmo[/spoiler:lca36y8d]

the m2 works fine. with this i have no problems.

here the log.txt

[spoiler:lca36y8d]27622 - (MapTile.cpp:415): [Debug] Done loading tile 20,20.
33825 - (MapView.cpp:418): [Debug] 148-Import.txt
33985 - (errorHandling.h:64): [Error] There was an exception of type "SIGSEGV"
"Invalid storage access; most frequently caused by attempting to store some value in an object pointed to by a bad pointer. (Segment violation.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.

33994 - (StackWalker.cpp:1133): [Error] OS-Version: 5.1.2600 (Service Pack 3) 0x300-0x1
34483 - (StackWalker.cpp:1133): [Error] 010F697C (noggit): (filename not available): (function-name not available)
34483 - (StackWalker.cpp:1133): [Error] 010C8E47 (noggit): (filename not available): (function-name not available)
34483 - (StackWalker.cpp:1133): [Error] 7465B9DF (MSVCR100): (filename not available): XcptFilter
34483 - (StackWalker.cpp:1133): [Error] 010FD7FB (noggit): (filename not available): (function-name not available)
34483 - (StackWalker.cpp:1133): [Error] 766B3677 (kernel32): (filename not available): BaseThreadInitThunk
34483 - (StackWalker.cpp:1133): [Error] 77489F42 (ntdll): (filename not available): RtlInitializeExceptionChain
34483 - (StackWalker.cpp:1133): [Error] 77489F15 (ntdll): (filename not available): RtlInitializeExceptionChain[/spoiler:lca36y8d]
Title: Re: Noggit crashes when placing wmos
Post by: sevi on April 20, 2012, 01:06:49 am
Okey, the crash problem  don't exist now. I Have restart my Computer, and now noggit don't crash when i will placed a wmo.
so i have a new problem. I will placed a wmo and this is invisible. i delete my import.txt and search new wmos and will this then placed,  same result.

Any her have a idea what i can make to the wmos don't invisible? and i can not import wmos from wowmodelviewer...

greet
Title: Re: Noggit crashes when placing wmos
Post by: Steff on April 20, 2012, 07:54:13 am
The current version seems to have an import problem for some wmos. Not all worl. Have to find this the next days.
Title: Re: Noggit crashes when placing wmos
Post by: sevi on April 20, 2012, 11:33:28 am
ah okey. thanks for your answer.
Title: Re: Noggit crashes when placing wmos
Post by: Bkam on April 26, 2012, 01:41:33 am
Exactly the same problem
Title: Re: Noggit crashes when placing wmos
Post by: Jøk3r on April 26, 2012, 06:00:20 am
Some weeks ago it worked for me now it doesn't work again :/
I use SDL for painting and 3.279archive for importing models.
Title: Re: Noggit crashes when placing wmos
Post by: Bkam on April 26, 2012, 11:44:40 am
Yes, same as u, but when I use From Text File with 279, it add all wmo and m2 hich are in the Import.txt :/

A solution ?
Title: Re: Noggit crashes when placing wmos
Post by: Steff on April 26, 2012, 12:44:40 pm
Thats the Function of this menu point in this version.
Title: Re: Noggit crashes when placing wmos
Post by: Jøk3r on April 26, 2012, 12:51:42 pm
Write just one modelpath or import models with modelviewer.
it imports every time you want to import models from txtfile all models which are written there.
Title: Re: Noggit crashes when placing wmos
Post by: Steff on April 26, 2012, 12:57:05 pm
In version 279 this is so. In SDL1 not. I also hav now the problem that i cant import some models. But no crahs. They just dont appear.
Title: Re: Noggit crashes when placing wmos
Post by: Bkam on April 27, 2012, 01:53:57 pm
Steff : when i execute it with windows xp pack 3 compatibility, noggit crashes but with win  7, they dont appear
Title: Re: Noggit crashes when placing wmos
Post by: Steff on April 27, 2012, 02:39:42 pm
And why would you run noggit in compatibility mode?
Title: Re: Noggit crashes when placing wmos
Post by: Bkam on April 27, 2012, 02:51:35 pm
One of my friend told me that it will work with compatibility mode.
Title: Re: Noggit crashes when placing wmos
Post by: Steff on April 27, 2012, 02:56:43 pm
What addin wmos or noggit. Noggit dont need this :)
Title: Re: Noggit crashes when placing wmos
Post by: Bkam on April 28, 2012, 12:36:20 pm
I have maybe a solution. It worked for me, but sorry for my bad english ^^

So first, i deleted all my custom mpq from my data directory ( i saved them on another folder ) Then, i have created another mpq, with my new adt of my custom map ( yes, because I could place wmo when there wasn't any custom map ) Then, I created another folder DbFilesClient ,with map.dbc, and World, Maps, MyMap ( name of my custom map ) and all the adt + wdt into.

Then, i launched Noggit, and i selected MyMap. Then, i delete all adt in the World, Maps, MyMAp (( keep the wdt ), then i save every adt in noggit ( CTRL + S into every adt ). Then i had new adt in the folder. I closed noggit and launch  it again, it worked :p

Sorry again for bad english

So, create a new mpq with only your adt, then place adt into World, Map, Mymap, launch noggit, delete all adt, and save them again into Noggit.
Title: Re: Noggit crashes when placing wmos
Post by: Steff on April 28, 2012, 12:57:16 pm
And how did this help you? Can you save now every model on your adts?

1. You should never have any custom patches or other data that is not deliverd with your clinet in your wow folder. I have jsut a clean wow that i set as the source in the config file.
I have a copy of the wow client for testing my patches. This way i can also use noggit and have a look at the aptch at the same time.

2. Create a folder somewhere else and put all your files with the needed dirs in there and set this as project path. This way you can have several builds on hd and can just switch them by change the project path. If i want to test my patch I just use MPQEditor and create a full new patch from the folder and put this in my test client.

3. What you did is just resave the ADTs. This can also be done if you just set the raisen/lower tool to a huge radius and the speed to 0. Now paint on all your adts. This will not change anything but mark them to save. You can have a look what adts are marked on the Map (m button) All marked adts are with an white boarder. Now save. All ADTs get full resaved.
Title: Re: Noggit crashes when placing wmos
Post by: Bkam on April 28, 2012, 04:02:36 pm
Yes, now i can save every models, from bigger Wmo to little m2.

I know that we don't have to put any custom mpq, but, I repeat it, i just follow my friend instruction. Maybe something else would work, but that what I did, and i have only one WoW folder.

I just noticed that when I deleted my World and DBFilesClients, but kept all my custom MPQ ( without new adt, just mpq for new races, login screen ou other things ), i could put some wmo. When i added World and DBFilesClient, I couldn't put any wmo. That why i thought too that the problem may come from one of these folders.