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Author Topic: Noggit .wmo crash  (Read 1712 times)

Nils54

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Noggit .wmo crash
« on: October 28, 2012, 02:49:52 am »
Hey,
i have the same problem how viewtopic.php?f=48&t=3195
but the thread dont help me :/
Noggit crashes when i import .wmo's
i can import .m2 but no .wmo

http://pastebin.de/30515 -> My Noggit log.
hope you can help me...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

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Re: Noggit .wmo crash
« Reply #1 on: October 28, 2012, 01:02:12 pm »
Code: [Select]
780 - (MPQ.cpp:42): [Error] Error opening archive: C:WoWModdingwow335a_noggitData/patch-4.MPQ
783 - (MPQ.cpp:47): [Debug] Opened archive C:WoWModdingwow335a_noggitData/patch-5.MPQ
[...]
4434 - (World.cpp:240): [Debug] Loading world "Nekatus".
4875 - (World.cpp:377): [Error] file "WorldMapsNekatusNekatus.wdl" does not exist.
Try removing/fixing that for a change. See what it does, maybe it helps.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Jøk3r

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Re: Noggit .wmo crash
« Reply #2 on: October 30, 2012, 12:03:07 am »
Some time ago, it was said that there shouldn't be any custom patches inside the wow folder which is used for noggit.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
I don't like Noggit... I LOVE it :D
If you have any question about Noggit, feel free to contact me. I will give my best to help you (:

Steff

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Re: Noggit .wmo crash
« Reply #3 on: October 30, 2012, 05:33:39 am »
Its ok to have a working one in :) If you build a patch for your last patch you can include it and then build upon this. Also content patches like the texture or model patches for cata and MoP are ok. But most time people have some hack patches in that are just trash and they often crash noggit. So first step on crahs try to delete them :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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