This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: [QUESTION] Import .wmo with Noggit3  (Read 1407 times)

Nils54

  • Registred Member
  • Race Changer
  • *****
  • Posts: 37
    • View Profile
[QUESTION] Import .wmo with Noggit3
« on: November 20, 2013, 06:09:33 pm »
Hello, i want to Import .wmo and .m2 with noggit3 sdl1.3
when i try to Import a object noggit closed.
my noggit log
http://pastie.org/8495906

my noggit.conf
#This is a config file template. To use it rename into noggit.conf and set your options
#Edit this to your WoWFile!!!
Path = C:UsersNilsDesktopWorld of Warcraft

#Edit this to your Project-Directory and uncomment if you want to use it!
ProjectPath = C:UsersNilsDesktopWoWModdingProjects

#Set this to the file where you will import models from (the model viewer log for example :) )
ImportFile  = C:UsersNilsDesktopWoWModdingToolsWoWModelViewer7userSettingslog.txt

#The far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standard value and will be taken if you do not set this value.
FarZ=2048
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Hanfer

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 143
    • View Profile
« Last Edit: January 01, 1970, 01:00:00 am by Admin »