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Resources and Tools / Re: [RELEASE] WOD World M2/Tileset Compilation
« on: April 10, 2014, 09:18:04 pm »
This is very useful, thanks.
Could you also upload it to mega?
Could you also upload it to mega?
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Resources and Tools / Re: [RELEASE] WOD World M2/Tileset Compilation« on: April 10, 2014, 09:18:04 pm »
This is very useful, thanks.
Could you also upload it to mega? 2
Miscellaneous / Re: Problem with adding custom races in Trinity« on: July 06, 2013, 08:40:11 pm »
Yes, finally achieved, doing some things manually could be done effectively.
At this time I have a problem with a custom skill, because the idea is to change the display ID (I'm using the skill shadow form) but when the player uses a skill itself loses shape change, I have no idea how to change that. I suppose I should put this in another post, right? Anyway, thanks for the help guys. 3
Miscellaneous / Re: Problem with adding custom races in Trinity« on: July 05, 2013, 12:58:46 pm »Quote from: "raeef" ye the man is right maybe the sql database is the problem i have a patch that show worgen pandaren goblin fel orc ..... but when i try to create a character it say error if your problem is the same as mine then i thing its the sql Yes, closely I realized that it is the DB, the new architecture in TrinityCore database is what makes having these errors. Thanks for the reply, I will seek some solution and fails over here 4
Miscellaneous / Problem with adding custom races in Trinity« on: June 29, 2013, 05:04:11 pm »
I've done everything you need to take active race, and all is right in that sense, but for some reason will not let me create it, I have the idea that the problem is in SharedDefines.h so I'll leave it here and hope someone can help.
Player::Create: Possible hacking-attempt: Account 1 tried creating a character named 'gix' with an invalid race/class pair (9/1) - refusing to do so. (I try to activate the goblin race) (Sorry for my bad english)
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