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Featured => Noggit => Topic started by: Rayek on May 10, 2012, 09:54:16 pm
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Hey guys i am new into Noggit3.
and i have some problems with running it.
i got windows7 32bit
Log:
0 - (Noggit.cpp:130): Noggit Studio - 3.0
1036 - (Video.cpp:204): [Debug] GL: Version: 4.2.11554 Compatibility Profile Context
1036 - (Video.cpp:205): [Debug] GL: Vendor: ATI Technologies Inc.
1036 - (Video.cpp:206): [Debug] GL: Renderer: ATI Radeon HD 5700 Series
1037 - (Noggit.cpp:257): Game path: D:World of Warcraft RetailWorld of WarcraftWorld of Warcraft
1037 - (Noggit.cpp:261): Project path: D:World of Warcraft RetailWorld of WarcraftWorld of Warcraft
1037 - (Noggit.cpp:308): [Error] Could not find locale directory. Be sure, that there is one containing the file "realmlist.wtf".
Does some1 know how to fix this error?
Thnx for reading/help
Kind regards
Rayek
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Noggit could not find a locale directory. Be sure, that there is one containing the file "realmlist.wtf".
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Is your WoW a 335a? Noggit dont work with newer versions of wow.
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my wow is 3.3.5 and i got a realmlist so what now :( ?
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As the error states: You need to have a file realmlist.wtf in one of the locale directories.
Ergo, there needs to be a file wow/Data/****/realmlist.wtf. How hard can that be?
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Wel i have the file Realmlist so i dont get it why thats the error
on Ac-Web they replyed this
You need Visual Studio C++ and latest DirectX, as well as Framework 3.5 to get it to work. Otherwise if this doesn't work, your graphic card can not generate enough Open Gl to run Noggit, so your screwed from there unless your willing to get a new graphic card.
i gonna try this and let u guys know ;)
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Updated:
Well i just tryed this all:
i got Visual Studio C++
DirectX 11
Framework 4.0
Graphic card up to date
And it stil dont work -_-
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But the error say that IT IS the missing file and not the missing framework. And you DONT need .net for noggit. Only the VS10 c++ runtime.
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but i realy dont get it caus i have the wow realmlist
Pleaze contact me on skype: Stanieboy2
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Post full path to the list inclusive the name of it LIKE:
F:DevelopmentClient335DatadeDErealmlist.wtf
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D:World of WarcraftDataenGBRealmlist.wtf
dont work either
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Noggit path you set in config taken from the logfile:
D:World of Warcraft RetailWorld of WarcraftWorld of Warcraft
Path you post:
D:World of Warcraft
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stil dont work
i tryed what u said :(
Noggit template
#This is a config file template. To use it rename into noggit.conf and set your options
#Edit this to your WoWFile!!!
#Path = D:World of Warcraft RetailWorld of WarcraftWorld of Warcraft
#Edit this to your Project-Directory and uncomment if you want to use it!
#ProjectPath = D:World of Warcraft RetailWorld of WarcraftWorld of Warcraft
#Set this to the file where you will import models from (the model viewer log for example :) )
#ImportFile = Path to Model Viewer log file
#The far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standard value and will be taken if you do not set this value.
FarZ=2048
Log:
0 - (Noggit.cpp:130): Noggit Studio - 3.0
996 - (Video.cpp:204): [Debug] GL: Version: 4.2.11554 Compatibility Profile Context
996 - (Video.cpp:205): [Debug] GL: Vendor: ATI Technologies Inc.
996 - (Video.cpp:206): [Debug] GL: Renderer: ATI Radeon HD 5700 Series
997 - (Noggit.cpp:257): Game path: D:World of Warcraft RetailWorld of WarcraftWorld of Warcraft
997 - (Noggit.cpp:261): Project path: D:World of Warcraft RetailWorld of WarcraftWorld of Warcraft
997 - (Noggit.cpp:308): [Error] Could not find locale directory. Be sure, that there is one containing the file "realmlist.wtf".
If u dont know any other solution could u maby take a look on my Pc?
Kind Regards
Rayek
Btw my friend wanted to ask how to save his things in noggit ;)
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997 - (Noggit.cpp:257): Game path: D:World of Warcraft RetailWorld of WarcraftWorld of Warcraft
997 - (Noggit.cpp:261): Project path: D:World of Warcraft RetailWorld of WarcraftWorld of Warcraft
This does not seem right at all.
Also, saving is described in the help / controls panel, just as much as just clicking the menu.
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Cahnge
#Path = D:World of Warcraft RetailWorld of WarcraftWorld of Warcraft
TO
Path = D:World of Warcraft
Deleting the # !!!
And READ this!
wiki/index.php5?title=Noggit_user_manual#The_config_file (http://modcraft.io/wiki/index.php5?title=Noggit_user_manual#The_config_file" onclick="window.open(this.href);return false;)
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I allready tryed that out but it aint working
And the guide get me no where to for how i can fix this
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Do the change and repost yur config and log on pastbin
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Ok guys i fixed my problem and Noggit is running finaly good
old log:
Log:
0 - (Noggit.cpp:130): Noggit Studio - 3.0
1036 - (Video.cpp:204): [Debug] GL: Version: 4.2.11554 Compatibility Profile Context
1036 - (Video.cpp:205): [Debug] GL: Vendor: ATI Technologies Inc.
1036 - (Video.cpp:206): [Debug] GL: Renderer: ATI Radeon HD 5700 Series
1037 - (Noggit.cpp:257): Game path: D:World of Warcraft RetailWorld of WarcraftWorld of Warcraft
1037 - (Noggit.cpp:261): Project path: D:World of Warcraft RetailWorld of WarcraftWorld of Warcraft
1037 - (Noggit.cpp:308): [Error] Could not find locale directory. Be sure, that there is one containing the file "realmlist.wtf".
The problem was
this folder never existed World of Warcraft RetailWorld of WarcraftWorld of Warcraft
so i maked a new map Called: World of Warcraft RetailWorld of warcraft World of Warcraft
and now its working i would like to thnx u all
1 last thing: how must i save something while i am done editing?
Kind Regards
Rayek
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Please post how your config file is named.
I think you don´t even use it because you dont rename it.
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its called Noggit_template
But its fixed already i can use the program,
But i cant save something what i did in-game?
thats my only prob for now :( ;P
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Shortcut
CTRL + SHIFT + S = Save the currently tile (F7 show them)
CTRL + S = Save the whole changed content
Saved content will saved in "$Folder/World/Map/Mapname/"
After save the content, you've to export them into a .MPQ patch which includes the stuff, you've created. Once you had done this, move the MPQ into the "$Folder/Data/" and start WoW.
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Shortcut
CTRL + SHIFT + S = Save the currently tile (F7 show them)
CTRL + S = Save the whole changed content
Saved content will saved in "$Folder/World/Map/Mapname/"
After save the content, you've to export them into a .MPQ patch which includes the stuff, you've created. Once you had done this, move the MPQ into the "$Folder/Data/" and start WoW.
But when i saved it how must i export it ? i never done that before :P
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Have you REALY READ the manual?
If you did it before we could save us the last 6 buch of posts. Now you ask another basic question.
Manual text:
The next setting ProjectPath gives you the possibility of setting the path where noggit will save files and load the files from a project folder. If this path is not set, noggit will save and load this stuff in the WoW client folder.