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Author Topic: [SOLVED] Ground affects/Doodad ID  (Read 1942 times)

coolguy1

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[SOLVED] Ground affects/Doodad ID
« on: July 18, 2012, 11:27:50 pm »
Okay, so I already know how add them but where can I find the IDs?
« Last Edit: July 19, 2012, 06:23:25 am by Admin »

schlumpf

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Jøk3r

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Re: Ground affects/Doodad ID
« Reply #2 on: July 18, 2012, 11:48:07 pm »
I think in GroundeffectDoodad.dbc
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Eluo

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Re: Ground affects/Doodad ID
« Reply #3 on: July 19, 2012, 12:52:00 am »
Quote from: "coolguy1"
Okay, so I already know how add them but where can I find the IDs?

Oh the irony.
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One is a genius, the other\'s insane!

coolguy1

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Re: Ground affects/Doodad ID
« Reply #4 on: July 19, 2012, 06:02:53 am »
Thanks, got it.

EDIT: if anyone else is dumb like me and needs the IDs, I exported them to a CSV file to make it easy.

[attachment=0:2k8kob6n]doodads.csv[/attachment:2k8kob6n]
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Norimar

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Re: [SOLVED] Ground affects/Doodad ID
« Reply #5 on: July 19, 2012, 04:19:12 pm »
I just had to smile.. :)
But I have more problems to get into my world without crashing wow, as finding some Id's.
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Steff

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Re: [SOLVED] Ground affects/Doodad ID
« Reply #6 on: July 22, 2012, 11:36:04 am »
Do not all builders create own Sets?

;)
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Norimar

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Re: [SOLVED] Ground affects/Doodad ID
« Reply #7 on: July 22, 2012, 08:08:41 pm »
Hmm nope.. I use the one which blizzard used. Because: This are their textures and they have already the fixed groundeffects for it. Maybe I will chance the skin to darker one, but why creating own sets :)
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Steff

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Re: [SOLVED] Ground affects/Doodad ID
« Reply #8 on: July 23, 2012, 02:54:25 am »
But if u always use blizzards sets and even on the blzzards textures. Then you give away a big spot to give your zone a unique look.
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Norimar

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Re: [SOLVED] Ground affects/Doodad ID
« Reply #9 on: July 23, 2012, 11:37:41 am »
U can also chance textures to mace it unicque... i dont want always to use wotlk bulildings and co. I'm happy with wow how it was before blizz start to destroy everything what makes this game epic.. :]
« Last Edit: January 01, 1970, 01:00:00 am by Admin »