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Content creation => Modelling and Animation => Topic started by: Cerberus_Delta on June 12, 2014, 02:16:02 pm
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Hello, I have a question about a movie monk healer. In the game version mop blizzard creates animations (multi race) especially for posture Stance of the Wise Serpent. Unfortunately I can not stand these animations are automatically change once the actual posture.
So my question is, would it be possible to directly delete the animations in the mpq without error ig?
The names of the animations come up with model viewer:
-MonkHealAttackUnarmed
-MonkHealChannelCastDirected
-MonkHealChannelCastOmni
-MonkHealSpellCastDirected
-MonkHealSpellCastOmni
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I dont exactly know what your problem but it seems that u have to start learning with MDLVIS :D
because anims arent in MPQ but in model itselfs
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Read, I found another way to solve my problem. From what I understand a DBFilesClient dbc file contains a file that includes animations games. After a few clashes I managed to modify it to solve my problem. unfortunately if I simply change the patch-base-16650 blizzard every time you start off my change. I then go into the creation of a clean patch to prevent it erases me. Again it did not work.
Here are the links of the patch could you enlighten me on the reason for the failure ig?
I can not put the link to dl the patch I created how can I send you?
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i have totaly nich idea wtf you are speaking about ...
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I said I want to change the game animations
I would like IG is MonkHealSpellCastDirected animation SpellCastDirected
I try to change directly in the folder animationdata but the problem is that the game seems to remove my edits to each launch.
Step 1: look at the pictures I put in this post SpellCastDirected and MonkHealSpellCastDirected
I want to become MonkHealSpellCastDirected SpellCastDirected
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Because Anim.dbc have no effect on anims u have to open your model and change animation look up and animations ofs in Hex ( 010 )
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Or am I to get the file that would allow me to do what I want?
In mpq?
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(http://i.imgur.com/59U4LDo.png)
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Hi, first I want to thank you for helping me.
So I use 010 as you tell me. But I get a different result.
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Am I wrong somewhere?
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Are you using templates? m2 models have hex code, to edit them in an easy way you should use 010 templates: viewtopic.php?f=59&t=828 (http://modcraft.io/viewtopic.php?f=59&t=828)
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Thank you for your help! Well I've managed now, here's a screen. Now that I've done what do I change it? But what change?
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Why dont you read some Documentation before Anim editing .... Anims are one of the most HC things that you can throw into patch ....
because u dont have any idea what you are doing better will be if you upload it here and beg someone to change it i think ....
or try to get your own knowledge http://www.pxr.dk/wowdev/wiki/index.php ... _sequences (http://www.pxr.dk/wowdev/wiki/index.php?title=MDX#Animation_sequences" onclick="window.open(this.href);return false;)
also you problem is in Structure_sAnimations (32)
not in int16 if i understand to your problem
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Thank you for responding! :) Think you think someone like me who has no compétance in the field it can achieve what I want to do? The changes I am trying to make is simply a change of line of code or is it much more complicated?