This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: [Question] Changing the Stormwind model to the blank one  (Read 2416 times)

Symi

  • Registred Member
  • MWCS Enthusiast
  • *****
  • Posts: 2
    • View Profile
[Question] Changing the Stormwind model to the blank one
« on: June 23, 2012, 07:25:44 am »
So, I managed to get it to save as the blank model in noggit but I can't seem to get it to transfer from noggit to a patch. When I log in game, Stormwind is still the same.


It -was- saving in noggit...and now it's back to being the other model of Stormwind. Frusterating! I can't get it to save again or turn into a patch. ._.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 2967
    • View Profile
Re: [Question] Changing the Stormwind model to the blank one
« Reply #1 on: June 23, 2012, 11:08:02 am »
Remove the model. Fly over all adts where it was on, save them. Do not use the "save all changed" feature, as it is broken and won't save all needed ones.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

matija167

  • Registred Member
  • Race Changer
  • *****
  • Posts: 29
    • View Profile
Re: [Question] Changing the Stormwind model to the blank one
« Reply #2 on: June 23, 2012, 11:39:20 am »
I cant get schlumpf's tip working. the model keeps respawning each time i restart noggit, it even randomly spawns a few times while in the same noggit session.

I also tried replacing the Stormwind model with the goldshire inn model by duplicating the inn model and renaming it to stormwind.wmo. it is also not working, as i expected.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 2967
    • View Profile
Re: [Question] Changing the Stormwind model to the blank one
« Reply #3 on: June 23, 2012, 01:15:48 pm »
It does not randomly spawn, but tiles you did not save are loaded, therefore loading the model as well.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 4551
    • View Profile
Re: [Question] Changing the Stormwind model to the blank one
« Reply #4 on: June 23, 2012, 04:28:39 pm »
Clear themodel and then use the blure toll with an vary height circle. Click and have a look in the map (m) that all adts around stormwind plus2 ADTs rows around are marked whtie. The use save all.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954

Symi

  • Registred Member
  • MWCS Enthusiast
  • *****
  • Posts: 2
    • View Profile
Re: [Question] Changing the Stormwind model to the blank one
« Reply #5 on: June 23, 2012, 05:19:47 pm »
I'm not trying to remove the model or anything, just change the set of it. I want it to be blank of blizzard spawned objects like the fountains, trees and random boxes. If you press "1" it becomes this...I'm not sure I understand your suggestions on how to make that save or if my original question was understood at all.

My apologies, I really am new at this.


Edit: With the suggestion of editing all the adt's in the area, I have gotten it to save to noggit but when I turn it into a patch, it won't show up in-game.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Norimar

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 156
    • View Profile
Re: [Question] Changing the Stormwind model to the blank one
« Reply #6 on: June 23, 2012, 07:37:23 pm »
*graphs* I dont know why u all like noggit 3,... its so much more buggy than noggit 1 :P
I have always more problems to use Noggit 3 than the older ones... I dont know if its just the Overload thanks Wotlk or my pc is to slow to crash the programm by loading normal WoW adt's which i din't mapped.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 4551
    • View Profile
Re: [Question] Changing the Stormwind model to the blank one
« Reply #7 on: June 24, 2012, 02:05:18 am »
Hmm could it be tha point that noggit 1.x dont save wotlk...

Also I don´t even worked on any wow adt ever ;) And if you like to do it start cpp and join the team...
I can say you that i whould not be able to do maruum wothout noggit3
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954

Elinora

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 187
    • View Profile
Re: [Question] Changing the Stormwind model to the blank one
« Reply #8 on: June 25, 2012, 11:12:02 am »
Quote from: "Elinora"
Quote from: "Norimar"
*graphs* I dont know why u all like noggit 3,... its so much more buggy than noggit 1 :P
I have always more problems to use Noggit 3 than the older ones... I dont know if its just the Overload thanks Wotlk or my pc is to slow to crash the programm by loading normal WoW adt's which i din't mapped.


dafuq did I just read?

I haven't had a single issue with the newest noggit.. Sooo many bugfixes and tools that actually bloody work... And the importing of models beats noggit 1.0 by so many lengths that it's laughable.

Why the hell did I just quote myself.. wtf
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Currently studying Game Design at Copenhagen University. I also have a big project going on, sadly I have no portfolio of it (yet).