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Content creation => Level Design => Topic started by: Vision on October 26, 2014, 04:25:30 pm

Title: Texture Map Error
Post by: Vision on October 26, 2014, 04:25:30 pm
Hey,

I was just as my texturing Texture White was and my Noggit has closed. When I wanted to connect with the map again crashed again and again Noggit etc

7761 - (MapTile.cpp:53): Opening tile 2, 6 ("WorldMapsMenariaMenaria_2_6.adt") from disk.
7864 - (errorHandling.h:64): [Error] There was an exception of type "SIGABRT"
"Abnormal termination, such as instigated by the abort function. (Abort.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.

7865 - (StackWalker.cpp:1133): [Error] OS-Version: 6.1.7601 (Service Pack 1) 0x300-0x1
7924 - (StackWalker.cpp:1133): [Error] 0106FA3C (noggit): (filename not available): (function-name not available)
7924 - (StackWalker.cpp:1133): [Error] 0101009C (noggit): (filename not available): (function-name not available)
7924 - (StackWalker.cpp:1133): [Error] 0F113254 (MSVCR110): (filename not available): abort
7925 - (StackWalker.cpp:1133): [Error] 010846C0 (noggit): (filename not available): (function-name not available)
7925 - (StackWalker.cpp:1133): [Error] 767F0303 (kernel32): (filename not available): GetProfileStringW
7925 - (StackWalker.cpp:1133): [Error] 77DE74FF (ntdll): (filename not available): RtlKnownExceptionFilter
7925 - (StackWalker.cpp:1133): [Error] 77DA9F45 (ntdll): (filename not available): RtlInitializeExceptionChain

I hope anyone can help me..
Title: Re: Texture Map Error
Post by: Steff on October 26, 2014, 05:16:53 pm
Full Logifle on pastbin please.
Title: Re: Texture Map Error
Post by: Vision on October 28, 2014, 08:23:54 pm
http://pastebin.com/DvVCpYYF (http://pastebin.com/DvVCpYYF" onclick="window.open(this.href);return false;)
Title: Re: Texture Map Error
Post by: Amaroth on October 28, 2014, 08:32:19 pm
Try to open map in SDL 1.2, delete textures from corrupted chunks and apply new ones via SDL 1.2. Deleting textures in SDL 1.3 may corrupt all deleted textures on the whole ADT, but I wasn't able to replicate bug and find out when and why it happens.

I used offset fixed copies of QA_DVD ADTs and if my memory still serves well, it happened when I painted textures, did something on the ADT and without first saving/restarting noggit after first applying textures on ADT I tryed to delete some of the textures via standart ctr+shift+click. Then all textures I wanted to delete turned white. I think they were set to "" or something like that, not to (null). Just guessing. Like I said, SDL 1.2 can deal wth it, SDL 1.3 can't.
Title: Re: Texture Map Error
Post by: Steff on October 29, 2014, 01:05:36 pm
Use the tutorial to setup a clean Modding environment.

Invalid UTF8 in string "Project Path: K:BACKUP COMPUTER 26.07.2014 NICHT LÖSCHEN!Platte EWorld Of Warcraft 3.3.5a NOGGITWoW 3.3.5a NOGGITWorld"

This path is just bullshit!

Also delete all custom patches and try again. If this works then fine one has a bug.
But realy do tutorial part 2 please :)

viewtopic.php?f=78&t=3381 (http://modcraft.io/viewtopic.php?f=78&t=3381" onclick="window.open(this.href);return false;)
Title: Re: Texture Map Error
Post by: Amaroth on October 29, 2014, 02:29:57 pm
Quote from: "Steff"
Invalid UTF8 in string "Project Path: K:BACKUP COMPUTER 26.07.2014 NICHT LÖSCHEN!Platte EWorld Of Warcraft 3.3.5a NOGGITWoW 3.3.5a NOGGITWorld
I am not sure if this is actually causing your problem (like I said, I had same bug and I have clear ASCII paths everywhere) but nearly laughed my head off when I saw that path :D. Having something like that in PC is just suicide bro.
Title: Re: Texture Map Error
Post by: Vision on October 29, 2014, 08:53:05 pm
Thanks guys! :)

The fix with Noggit SDL 1.2  :)

Greetings

Vision