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Content creation => Level Design => Topic started by: Foereaper on May 20, 2014, 09:59:38 pm

Title: [SOLVED] Retail-like depth based water opacity
Post by: Foereaper on May 20, 2014, 09:59:38 pm
Hey there, I'm currently working on an island map, and I would love to have some proper depth based opacity for my water. I currently use Noggit's built in water editing tool to generate the opacity, however this doesn't really leave me with the desired effect. This is currently what my water looks like:

(http://i.imgur.com/nZsAYXg.jpg)

And this is what I would like for it to look like:

(http://i.imgur.com/K0vUadt.jpg)
(Stranglethorn style water)

So my question, in short: Are there any other generators able to generate water looking like the above, and if not, how would I go about manually "painting" the water opacity?
Title: [SOLVED] Retail-like depth based water opacity
Post by: Foereaper on May 20, 2014, 10:41:54 pm
Marking this as solved :P The main issue was not having a value for the map in light.dbc! It's still not perfect, and the change between light and dark is more gradient, but it is much better now!
Title: Re: [SOLVED] Retail-like depth based water opacity
Post by: PhilipTNG on May 21, 2014, 05:24:42 am
Quote from: "Foereaper"
Marking this as solved :P The main issue was not having a value for the map in light.dbc! It's still not perfect, and the change between light and dark is more gradient, but it is much better now!

So what's it looking like now?
Title: Re: [SOLVED] Retail-like depth based water opacity
Post by: Foereaper on May 21, 2014, 12:14:06 pm
Quote from: "AnthonysToolbox"
Quote from: "Foereaper"
Marking this as solved :P The main issue was not having a value for the map in light.dbc! It's still not perfect, and the change between light and dark is more gradient, but it is much better now!

So what's it looking like now?

I'll upload a screenshot once I get back home :) I'd say somewhere in between the two above, the color of the water is now blue instead of brackish green, and seems more translucent than what it was before, however that part might just be my imagination playing tricks on me.

When it comes to the drop off from high to low opacity, it's pretty much the same as before, as I couldn't find a way to change that specifically.
Title: Re: [SOLVED] Retail-like depth based water opacity
Post by: Foereaper on May 21, 2014, 08:12:08 pm
Screenshot of the same water after updating light.dbc

(http://i.imgur.com/46ZCEkT.jpg)