Modcraft - The community dedicated to quality WoW modding!

Content creation => Level Design => Topic started by: pdg on October 02, 2011, 01:08:52 pm

Title: Starting from scratch
Post by: pdg on October 02, 2011, 01:08:52 pm
I've been reading through all of the (very helpful!) tutorials and guides on this site and I'm a little confused as to how world building works.

Am I able to create a completely independent world space?
Am I able to remove all of the WoW world spaces?
How do I go about creating maps to aid navigation around these new world spaces?

Basically I want to create a smaller independent world and make sure that players do not have access to any WoW world space. Is this possible?

Thanks
Title: Re: Starting from scratch
Post by: schlumpf on October 02, 2011, 02:29:54 pm
Yes, yes, there was a tutorial somewhere around iirc, yes.
Title: Re: Starting from scratch
Post by: pdg on October 02, 2011, 03:15:21 pm
Quote from: "schlumpf"
Yes, yes, there was a tutorial somewhere around iirc, yes.

I've look through what I thought was all of the tutorials available here, but didn't see anything about creating an independent world space. I've seen tutorials on adding islands etc.

Could you paste a link to the tutorial you mentioned?

Thanks
Title: Re: Starting from scratch
Post by: schlumpf on October 02, 2011, 03:33:02 pm
The tutorial I refer to is the one for creating maps.

A completely independent world would just require to have all existing files removed and adding a new world as described in some tutorial on creating an own continent / map / world.
Title: Re: Starting from scratch
Post by: Steff on October 02, 2011, 05:57:55 pm
If you create a patch and set the starting point of all races/classes to this map and have also no way back to the old maps you have what you want. You can set the starting point in you server DB.
Title: Re: Starting from scratch
Post by: pdg on October 02, 2011, 06:08:19 pm
Great, thanks for the tips.

The thread in question for building an independent instance (I think) can be found here:

http://modcraft.io/viewtopic.php?f=22&t=26&p=72#p72

Hope this helps someone in the future!
Title: Re: Starting from scratch
Post by: m3zm4riz3 on October 03, 2011, 02:18:08 pm
Quote from: "pdg"
Great, thanks for the tips.

The thread in question for building an independent instance (I think) can be found here:

http://modcraft.io/viewtopic.php?f=22&t=26&p=72#p72

Hope this helps someone in the future!

ooo brilliant! Actually one of the guides I'll also need to read over for my little project I'm starting..
Title: Re: Starting from scratch
Post by: Steff on October 03, 2011, 04:56:18 pm
You can also download the empty starting instance from the resources.

viewtopic.php?f=59&t=717 (http://modcraft.io/viewtopic.php?f=59&t=717" onclick="window.open(this.href);return false;)
Title: Re: Starting from scratch
Post by: Prod on October 06, 2011, 10:20:14 am
I get this error  for this one:
http://modcraft.io/viewtopic.php?f=22&t=26&p=72#p72

Code: [Select]
[02:04][Arcemu]!!! possible invalid format in file DBC/Map.dbc (us: 66, them: 126)
Sorry i did not know where to post :/
Title: Re: Starting from scratch
Post by: schlumpf on October 06, 2011, 04:07:08 pm
You edited the dbc but based your edits n an old unpatched version be sure to take the latest one.
Title: Re: Starting from scratch
Post by: Prod on October 06, 2011, 11:06:22 pm
is there a updated tutorial?
Title: Re: Starting from scratch
Post by: Eluo on October 08, 2011, 01:12:47 pm
The tutorial isn't connected to any wow version directly.
To the dbc i may quote from the tutorial:

Quote
NOTE: To asure that it will work, use the newest map.dbc. You can find that one in the patch-enUS-x.MPQ. Choose again the mpq with the highest value for x.Just use the locale.MPQ if there are no patch-enUS-x.MPQ files.