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Content creation => Level Design => Topic started by: TudvariHUN on July 26, 2013, 07:36:04 pm

Title: Water level in 1 area(lake) | Green texture | MOUNTAINS
Post by: TudvariHUN on July 26, 2013, 07:36:04 pm
Hi!

I have 3 problems:

1, How do I know that my like is in which .adt file? (So I can set a higher water level to it)
And in WoW there is water at the right places,but in noggit,there is only water in 1 adt.Why?

2,A tile is green ingame,how can I that tile to the .adt file after it was created?

3, Random mountains appear in my back(in noggit).I turn around and I see a fucking big mountain.I will make it flat with Tool 2 but when I turn around after the flattering there is another mountain.Why? (sometimes big holes)
Title: Re: Water level in 1 area(lake) | Green texture | MOUNTAINS
Post by: Steff on July 27, 2013, 12:12:44 am
I understand not 50% of what you want to say.
Images and better descrition please :)
Title: Re: Water level in 1 area(lake) | Green texture | MOUNTAINS
Post by: TudvariHUN on July 27, 2013, 08:17:23 am
I can't link IMGs


Hi!

I have 3 problems:

1, How can I know which .adt file contains the adt. for a lake?So I can set the an unique water level for that area.(IThe ocean level is high enough,but in the lake there is only 1-2 meters of water.So I want to edit the waterlevel only of the lake.)

2,A tile (.blp) is vibratign green ingame.How can I fix that?If it is because I didn'T set it in the .adt file as a tile,hwo can I lately add a tile to an adt file?

3, Sometimes (randomly) very big mountains appear at my back,I turned around,and I started to make it flat.When I finished I turned around and I realised that there was made another mountain behind my back,while I was making the other flat.I don't know how often this happens.but after a Noggit restart the problem is gone.
Title: Re: Water level in 1 area(lake) | Green texture | MOUNTAINS
Post by: björn on July 27, 2013, 03:29:41 pm
Some textures are bugged and they turn up green in-game, try turning off Specular Lightning in Video Options.
Title: Re: Water level in 1 area(lake) | Green texture | MOUNTAINS
Post by: TudvariHUN on July 27, 2013, 08:47:47 pm
Yes,that fices it,but now all the players have to turn off  specular lighting.
Hwo can I fix it permamently?
Title: Re: Water level in 1 area(lake) | Green texture | MOUNTAINS
Post by: schlumpf on July 27, 2013, 09:00:23 pm
Add the missing _s textures.
Title: Re: Water level in 1 area(lake) | Green texture | MOUNTAINS
Post by: TudvariHUN on July 27, 2013, 09:04:56 pm
Thx,If I am already there should I add _h textures too?
Title: Re: Water level in 1 area(lake) | Green texture | MOUNTAINS
Post by: fearless_wind on July 27, 2013, 10:38:08 pm
For this only _s.
Title: Re: Water level in 1 area(lake) | Green texture | MOUNTAINS
Post by: schlumpf on July 27, 2013, 11:58:59 pm
_h textures are only used in MoP. If you can generate them, add them. Adding dummy _h files is useless, though. dummy _s files suppress all-glowing or green layers.
Title: Re: Water level in 1 area(lake) | Green texture | MOUNTAINS
Post by: TudvariHUN on August 26, 2013, 11:04:20 pm
And how can I make a river which flows into the ocean.I made the ocean,but what about the river?
Title: Re: Water level in 1 area(lake) | Green texture | MOUNTAINS
Post by: Ascathos on August 27, 2013, 10:12:31 am
Quote from: "TudvariHUN"
And how can I make a river which flows into the ocean.I made the ocean,but what about the river?
Rivers are basically trails of water, which lead into lower areas (in wotlk, that is) by placing stones and a waterfall m2 into the area. However, iirc, there is also a way of more dynamic water in wotlk.
Title: Re: Water level in 1 area(lake) | Green texture | MOUNTAINS
Post by: schlumpf on August 27, 2013, 10:40:21 am
non-flat water is possible in 1.0 as well. A BC example would be west Nagrand.
Title: Re: Water level in 1 area(lake) | Green texture | MOUNTAINS
Post by: Ascathos on August 27, 2013, 01:02:15 pm
Quote from: "schlumpf"
non-flat water is possible in 1.0 as well. A BC example would be west Nagrand.
Now that you mention it, you are right.
Title: Re: Water level in 1 area(lake) | Green texture | MOUNTAINS
Post by: stoneharry on August 27, 2013, 01:04:17 pm
Example of dynamic water as early as TBC:

(http://i.imgur.com/OBuEOgN.jpg)

This is taken from the Emerald Dream map. The water animation bit on top of the water is a M2 placed. You can actually swim up the waterfall.
Title: Re: Water level in 1 area(lake) | Green texture | MOUNTAINS
Post by: PainSavior on October 19, 2013, 01:00:34 pm
How do you do that though? .. Like is there a tut on the water part?

So it's possible to make, a body of water, on 2 seperate height levels?..
If so, how is it done?

Edit:
Nvm, AllWater, allows you to put different height's of the water on different chunks of the map, I get it now.
Pretty sweet stuff.