I recently retextured an m2 and it came out white in noggit. This bug never bugged me as it has happened with multiple m2s before but with this custom world I am making and with the amount of retextured items I have it's nice to build a world and know how it looks instead of placing objects blindly.
I used 010 Editor to redirect where the file gets it's textures from and I used a BLP Converter for it. Anyone have any idea. I triple checked the treepaths of the object and even tried making all the letters in the treepath capitals, but still no fix. The path where the game and noggit are reading the object are the same patch so there's no problem there and I converted the image as interlaced in photoshop thinking that my fix it but no, so here's what I got.