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Content creation => Level Design => Topic started by: yunalol22 on May 02, 2014, 09:06:47 pm

Title: Problems textures. noggit
Post by: yunalol22 on May 02, 2014, 09:06:47 pm
I have tapes and I know how to make them disappear, they are only visible in game.

Thank you for your help :)

(http://img15.hostingpics.net/pics/426091PROBLADT.jpg) (http://www.hostingpics.net/viewer.php?id=426091PROBLADT.jpg)
Title: Re: Problems textures. noggit
Post by: axel0099 on May 02, 2014, 09:20:02 pm
blizzard adts? if I may ask?
Title: Re: Problems textures. noggit
Post by: yunalol22 on May 02, 2014, 10:28:36 pm
Quote from: "axel0099"
blizzard adts? if I may ask?

Yes, :x
Title: Re: Problems textures. noggit
Post by: axel0099 on May 03, 2014, 04:22:51 pm
make  new map sorry,if its too much work export and import textures with Futa,
and same for heightmap ;p
Title: Re: Problems textures. noggit
Post by: Alastor on May 03, 2014, 06:29:49 pm
This texture you used is custome ?
if yes, did u made ? "_s" texture :?
(http://i.imgur.com/xSXcfPt.png)
Title: Re: Problems textures. noggit
Post by: Skarn on May 03, 2014, 08:41:46 pm
Just paint a texture with 100% hardness on the chunk crossings.
Title: Re: Problems textures. noggit
Post by: TheBuG on May 03, 2014, 09:05:12 pm
The problem is that editing Blizzard's maps (as in, no custom ADT/WDT) isn't really working in Noggit at the moment, it gives the described errors. If you want to create/edit something, it's best done on a custom map.
Title: Re: Problems textures. noggit
Post by: Skarn on May 04, 2014, 08:21:55 am
Noggit rewrites the entire adt while saving and it does not really matter if the adt is custom or not. This issue comes from low experience of Noggit usage.
Title: Re: Problems textures. noggit
Post by: Dottore on May 04, 2014, 07:26:16 pm
Wich version of noggit do you use? SDL 1.2 or 1.3?