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Content creation => Level Design => Topic started by: sevi on July 06, 2012, 08:58:01 pm

Title: [SOLVED] [QUESTION]  under water breath
Post by: sevi on July 06, 2012, 08:58:01 pm
hey,

i have a new question :D

I read some threads about water in this forum, so i search for the water breath, when i go under water.
in a another thread state, is simple, re make the vmpas. i make this, i re make the vmaps and the maps, now when i go in my custom water its doesn't use the breath.

my question, what make i wrong or must i make another things for custom water?

greet

sevi
Title: Re: [QUESTION]  under water breath
Post by: Ascathos on July 07, 2012, 01:20:40 pm
You have to include the new adt patch files into the vmap extraction, else it'll have no effect. VMap extractors like trinity are integrated in the source, as in you can add your own files into it.
Title: Re: [QUESTION]  under water breath
Post by: Steff on July 07, 2012, 04:37:03 pm
Or perhaps someone will write a modifyed Extractor that just extract all maps from DBC and read all MPQs.
Title: Re: [QUESTION]  under water breath
Post by: sevi on July 09, 2012, 10:51:49 am
okey. yes i found my problem.
i have re-compiled the vmap extractor and now he extract all right.
Thanks for your help :D
Title: Re: [SOLVED] [QUESTION]  under water breath
Post by: Steff on July 09, 2012, 11:30:06 am
Do it axtract all maps on all MPQs or have you just hardcoded yours in?
If it is not hardcoded could you please upload your modifyed extractor.