Modcraft - The community dedicated to quality WoW modding!
Content creation => Level Design => Topic started by: Vortalex on March 20, 2013, 09:50:28 pm
-
I've already added all the data I need to add my custom map to my server, I've made the patch for myself, and when I try to port myself there I keep getting this error:
ERROR #134 (0x85100086) Fatal Condition
Program: D:WorldofWarcraftFolderWow.exe
CMap::SafeOpen() failed WorldMapscustom01custom01_7_7.adt
It is definitely client-side.
Anybody know what's wrong?
-------
P.S.
I did some hardcore search-boxing before posting this question. Couldn't find a fix that worked.
-
It is what I says.
CMap::SafeOpen() failed WorldMapscustom01custom01_7_7.adt
custom01_7_7.adt couldn't be loaded, so it is somehow missing. Could be a broken file, could be missing altogether, etc. etc.
-
Actually I found the problem.
When I imported the folder into the MPQ, it didn't import ALL of the folder's contents. Only SOME of them.
Pretty fail job by the software. Pfft.
-
Actually I found the problem.
When I imported the folder into the MPQ, it didn't import ALL of the folder's contents. Only SOME of them.
Pretty fail job by the software. Pfft.
The software is working well. If you don'T use it properly, of course it fails. If one person out of many complains, it can't be the software ;)
-
The software is working well. If you don'T use it properly, of course it fails. If one person out of many complains, it can't be the software ;)
I didn't even specify which software I was using. How could you possibly know if it works well or not?
I use MyWarcraftStudio. The problem was, if you didn't open the folder after importing it, not all the files would load in. It would only grab enough of them to fit on the page. So you have to open the folder, wait for everything to buffer, then save the MPQ.
The reason not many people have encountered this problem is probably because I used 15x18 ADTs, which is a lot more than most people use to make a map.
-
The software is working well. If you don'T use it properly, of course it fails. If one person out of many complains, it can't be the software ;)
I didn't even specify which software I was using. How could you possibly know if it works well or not?
I use MyWarcraftStudio. The problem was, if you didn't open the folder after importing it, not all the files would load in. It would only grab enough of them to fit on the page. So you have to open the folder, wait for everything to buffer, then save the MPQ.
The reason not many people have encountered this problem is probably because I used 15x18 ADTs, which is a lot more than most people use to make a map.
We generally discourage, or at least avoid mentioning MyWarcraftStudio as option. Ladix' is more or less taking the majority up here. Never the less, it worked for you, so it's good.
-
Als dont add files to an MPQ... Use the pack folder to MPQ function. So you will never forget some files.