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Messages - tombomb101
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« on: August 17, 2015, 04:48:40 pm »
You can't put doodads into WMOs that way due to how the client culls. Either add them as WMO doodad sets (unsure if there are tools), or spawn them server side.
The texture you used for ground appears to be missing a _s.blp equivalent. This is needed for shading and is automatically loaded, ending up in crappygreentexture.blp if not found. Either switch this texture to a different one, where the second texture exists, or add such a texture (the alpha layer has to indicate where and how much the ground will reflect sunlight. As a quick hack, you could make it completely transparent, so that it does not reflect anything. Otherwise it should look like the original texture.). Sounds like some nasty business. If I spawn objects server side will they remain? I don't want to have to keep spawning them everytime. I didn't see any doodad sets in WMV, but I'm sure there is one if I used another tool (which I'm not interested in downloading) . I was using the elwynn grass base shadow texture for inside the town hall, so I switched it out for the regular base texture and now there is two of the same. Will post a picture. I have not saved my Noggit file because I don't want to overwrite it if the problem is unfixable, thus I can't test if the fix works until I get a response.
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« on: August 17, 2015, 06:31:40 am »
They show up in Noggit but not in-game. I use noggit 1.4, 3.3.5a, and Jeutie's Repack. Not much else to say. Will post pictures.
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« on: August 12, 2015, 10:09:18 pm »
I would recommend using Noggit 1.3 or 1.4 - it have a feature to add water on the specific ADT, basically you will still have to use the feature on all 20x20 ADTs but it's way faster with Noggit. Just use 'P' to increase your speed, and move around creating water. Wow that's alot easier! Thanks for the help, now I can work on the details :lol:
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« on: August 11, 2015, 06:34:13 am »
So this might be a stupid question, but I have a 20 x 20 map I need to add water to. I usually use All Water for my maps, but you can only add water one block at a time. I personally don't want to sit here and fill in 400 blocks with water. And yes I need water on all 400 because I'm making lots of islands and lakes. Is there a way to just do it all at once? :?
ANSWER: Noggit 1.3 or 1.4 is the way to go!
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« on: August 04, 2015, 11:16:06 am »
Have a look at the ArcEmu repo.
https://github.com/arcemu/arcemu
There is no development on this. So use Trinity. Wow that's a really long time. Can you recommend any Blizzlike Trinity repacksthat will work? And also what will I need to modify in the SQL so my Map shows up; is there any differences on where that data goes?
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« on: August 04, 2015, 04:08:14 am »
If its a custom map make sure both Areatable.dbc and Map.dbc are in the server DBC server..and ensure that your Worldmap_info has the correct id for the new map ID. Areatable and map are good. Not sure what you mean by server DBC server but I checked my worldmap_info and it's there. Adding a pic so you can see. ID seems to be incorrect, but i could be wrong...
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« on: August 03, 2015, 06:59:23 am »
It's already been fixed. I don't know how to lock thread either. Thank you though for replying
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« on: August 03, 2015, 06:57:34 am »
Not sure if this is quite where it goes, but whatever. So I've been following this tutorial: modcraft (dot) superparanoid.de/viewtopic.php?f=22&t=26&p=395#p395 (replace dot) and i've come across a server problem but it's due to adding to my map, as it worked before. Whenever I enter my new continent it plays the intro music to the zone and crashes. I use 3.3.5a and the ArcEmu Red Castle Blizzlike repack by Nupper via AC-Web. I will leave logs for logon and world consoles. The world console is the one that crashes, the rest stay open. Possibly unrelated; my subzones are not showing up in AreaID painter in Noggit either, but it is set to the default main area id. It could also be that I misplaced or mistyped a number or file from the tutorial. Anyways, post if you have any solutions or questions, I'll try to help :geek:
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« on: August 02, 2015, 05:04:48 am »
Hello everyone.
So I've been really excited to start my own little island in Azeroth. I've followed a little bit of each of these tutorials: [Replace "(dot)" with "."] modcraft (dot) superparanoid.de/viewtopic.php?f=22&t=26&p=69#p69 modcraft (dot) superparanoid.de/viewtopic.php?f=22&t=255 ac-web (dot) org/forums/showthread.php?151250-How-To-World-Build-The-Official-Guide&highlight=
Both of the Guides are outdated and most of the updates they post are through the many comment pages that I don't want to look through. Some of the parts of the actual original guides are missing entirely so I've had to figure it out on my own (First guide is missing a few sections, Second is missing 3/4 of the videos and a page of important information, the updated software doesn't work and the old software no longer has a guide, etc.) So I've had to deal with that.
So What I've done so far is set up 3 WOTLK WoWs; one for my own use(non-modding), one for modding, and one for the model viewer. I've created a DBFilesClient Folder for my updated Maps.dbc file in the modding WoW. I've created my new Map through Taliis via the second posted link, and created the ADTs and WDT. Put that into *WoW Directory*WorldMaps*My Map Name* AND to my NoggitSDL 1.2 Projects Directory, same WoW. I've added all these files to my Custom Patch as well via Ladik's MPQ Editor using the following links to the video on how I set it up and where I put it (I now have one in the MPQ Editor Projects and WoW Data folder). youtube (dot) com/watch?v=y_lxY3_HyUw&feature=youtu.be (This was also used in the 3rd link on the top of this post as a video guide)
On a more personal note I have files everywhere, I think I have two of the same MPQ editors with possibly different patch files, and 3 WoW directories doesn't help. The guides' directory information and download links are confusing and outdated, as well as being redirected to possibly dead websites and guides on how to use this software. All of this stuff is from 2013 to 2014 or so and is sometimes completely useless. I don't know if commenting on these sites will get any results as they are years old without new posts, as well as the creators leaving the forums. I don't know when I should add things to MySQL server or directly into the data folder (And which WoW Directory to do it!). I am afraid to even touch custom items.
TL;DR I need my Noggit to recognize where my new map is and where to update my files; both ADT/WDT and my MPQ. If you need me to post any pictures or log files I can do that but I don't know from where.
Hopefully this forum isn't dead yet as well....
(FIX) So my project folder for noggit was set up to be used for a folder-type MPQ file rather than an actual .MPQ
Derp.
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