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Author Topic: Ingame Crash on a new wdt for development_nonweighted  (Read 2105 times)

Lawes

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Ingame Crash on a new wdt for development_nonweighted
« on: March 31, 2014, 04:53:11 pm »
Ingame Crash on a new wdt for development_nonweighted

ADT Adder 2.0 -> +16 ADT
Taliis -> +16 placement for ADTS
THEN
On Noggit -> All works
In game -> Crash
Why ?

:'(
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Jøk3r

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Re: Ingame Crash on a new wdt for development_nonweighted
« Reply #1 on: March 31, 2014, 05:40:03 pm »
Using Blizzard maps will most of the time cause crashs of the client. Why don't you use a clean and selfmade map. How you can set up it is explained in the Modcraft Tutorial which you can finde here: viewforum.php?f=78
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Lawes

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Re: Ingame Crash on a new wdt for development_nonweighted
« Reply #2 on: March 31, 2014, 06:07:01 pm »
Why crash ?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: Ingame Crash on a new wdt for development_nonweighted
« Reply #3 on: March 31, 2014, 06:49:07 pm »
First tip: use the adt template included in moddi g packs adtadder
Second: use the taliis auto adt scan function.

If still dont work.  Recreate wdt from scratch.  Sometimes it simple dont work and then wow crash.
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Skarn

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Re: Ingame Crash on a new wdt for development_nonweighted
« Reply #4 on: March 31, 2014, 07:11:59 pm »
Quote from: "Jøk3r"
Using Blizzard maps will most of the time cause crashs of the client. Why don't you use a clean and selfmade map. How you can set up it is explained in the Modcraft Tutorial which you can finde here: viewforum.php?f=78
No, everything works fine for me and some other guys I know. I use an adt template that was ripped from Blizzard's maps.
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Jøk3r

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Re: Ingame Crash on a new wdt for development_nonweighted
« Reply #5 on: March 31, 2014, 09:00:28 pm »
Well, if it works good for you thats nice. I was told not to use blizzard maps a while ago so I stated this out..^^

@ topic
But if you wanna know why wow crashes you have to post the crash log.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
I don't like Noggit... I LOVE it :D
If you have any question about Noggit, feel free to contact me. I will give my best to help you (:

Lawes

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Re: Ingame Crash on a new wdt for development_nonweighted
« Reply #6 on: March 31, 2014, 09:37:06 pm »
-----------------------
« Last Edit: April 04, 2014, 02:25:07 am by Admin »

Steff

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Re: Ingame Crash on a new wdt for development_nonweighted
« Reply #7 on: March 31, 2014, 10:45:13 pm »
You use blizzard maps.
You have no problems.
You had luck.
Till now. Our first problems rice month after start.
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Lawes

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Re: Ingame Crash on a new wdt for development_nonweighted
« Reply #8 on: March 31, 2014, 11:05:24 pm »
"Second: use the taliis auto adt scan function."  (?)

Luck ?

x_x
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Steff

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Re: Ingame Crash on a new wdt for development_nonweighted
« Reply #9 on: April 01, 2014, 12:47:45 pm »
3 out of 7 maps we once started wit blizzard adts habe heavy bugs.  I can only give the advice.  It is up to you to folllw or not.

Read the tutorial.  Taliis has a function to automatic check the adts.  Often people make there faults and then the map dot work.
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Lawes

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Re: Ingame Crash on a new wdt for development_nonweighted
« Reply #10 on: April 01, 2014, 01:33:36 pm »
"Read the tutorial." The tutorial is useless if we only follow him

"Taliis has a function to automatic check the adts." That option didnt works

"Often people make there faults and then the map dot work." When i rename adts and wdt and i up a new map in DBCs, that works
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schlumpf

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Re: Ingame Crash on a new wdt for development_nonweighted
« Reply #11 on: April 02, 2014, 02:27:05 pm »
development_nonweighted is a horrible map to base your stuff on. Just don't. It will always be broken. Also, don't use it in noggit for trying some stuff out. It is a development only map of blizzard, which is broken in itself. Modifying it with our broken tolls will only make it worse.

There are Blizzard maps you can modify just fine, but development_nonweighted really isn't one of them.
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Steff

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Re: Ingame Crash on a new wdt for development_nonweighted
« Reply #12 on: April 02, 2014, 07:23:37 pm »
viewtopic.php?f=78&t=3611

If you do it like i tell in my tutorial and use the taliis version from my tutorial it works.
  There are some taliis versions out that domt work.
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Lawes

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Re: Ingame Crash on a new wdt for development_nonweighted
« Reply #13 on: April 05, 2014, 03:20:53 pm »
yep, finaly i up a new custom map,

thx for ur helps
« Last Edit: January 01, 1970, 01:00:00 am by Admin »