This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: [SOLVED] [QUESTION] About: 0x007B31F8 read 0x00000010  (Read 2914 times)

Petisoo

  • Registred Member
  • Polygonshifter
  • *****
  • Posts: 53
    • View Profile
[SOLVED] [QUESTION] About: 0x007B31F8 read 0x00000010
« on: February 07, 2015, 08:45:03 pm »
Hi,

first of all, I already know how to solve this bug, but I want to know if there's another way to solve it WITHOUT USING noggit.

For example: I want to fix the bug here

download/file.php?id=2517

ONLY THERE.

But if I try to do it, noggit adds more ADTs to my map. Like this:

download/file.php?id=2516

Is there other way to solve 0x007B31F8 read 0x00000010 without using noggit?
« Last Edit: February 10, 2015, 12:25:03 am by Admin »

Skarn

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 807
    • View Profile
    • http://skarn-project.net
Re: [QUESTION] About: 0x007B31F8 read 0x00000010
« Reply #1 on: February 07, 2015, 08:47:21 pm »
Fill all the chunks with 4 textures on adt. It will work fine. The problem is caused by wrong groundeffects data.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Petisoo

  • Registred Member
  • Polygonshifter
  • *****
  • Posts: 53
    • View Profile
Re: [QUESTION] About: 0x007B31F8 read 0x00000010
« Reply #2 on: February 07, 2015, 08:57:22 pm »
I know, but take a look:

I want to fix THAT adt:
[attachment=1:3ak796dh]image1.jpg[/attachment:3ak796dh]

But when I do it, noggit adds 3 more...:
[attachment=0:3ak796dh]image2.jpg[/attachment:3ak796dh]

I do not want that 3 ones. Because that means 3 more wowerrors, and 3 more, and 3, and  3, etc, etc, etc.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 4551
    • View Profile
Re: [QUESTION] About: 0x007B31F8 read 0x00000010
« Reply #3 on: February 07, 2015, 11:34:34 pm »
That is becaus you need ro save the adts around. Models that are on an adt corner mist be added to both ants they scrath.  If you change models and dont save the adts around also you get problems.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954

Petisoo

  • Registred Member
  • Polygonshifter
  • *****
  • Posts: 53
    • View Profile
Re: [QUESTION] About: 0x007B31F8 read 0x00000010
« Reply #4 on: February 07, 2015, 11:44:40 pm »
What if I've a 1 adt map? I've to save all Easterns to that? Is there another way to do it? I mean, to solve 0x007B31F8 read 0x00000010 error without saving the entire map to correct 1 simple ADT.

P.S: Now I know why people often says that they don't recommend to modify Blizzard maps, is just a pain in the ass.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skarn

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 807
    • View Profile
    • http://skarn-project.net
Re: [QUESTION] About: 0x007B31F8 read 0x00000010
« Reply #5 on: February 08, 2015, 08:08:54 am »
Stop caring about the quantity of adts. If it is 6 more adts it will be nothing in a well-compressed mpq.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Petisoo

  • Registred Member
  • Polygonshifter
  • *****
  • Posts: 53
    • View Profile
Re: [QUESTION] About: 0x007B31F8 read 0x00000010
« Reply #6 on: February 10, 2015, 12:24:37 am »
Well, after some headaches I solved the problem.

/CLOSE.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Fractionaltv

  • Registred Member
  • MS Paint Freak
  • *****
  • Posts: 3
    • View Profile
Re: [QUESTION] About: 0x007B31F8 read 0x00000010
« Reply #7 on: June 19, 2015, 02:30:16 pm »
Quote from: "Skarn"
Fill all the chunks with 4 textures on adt. It will work fine. The problem is caused by wrong groundeffects data.

Thank you, I've had problems with this before. Thanks a bunch!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

iamralph

  • Registred Member
  • MS Paint Freak
  • *****
  • Posts: 3
    • View Profile
Re: [QUESTION] About: 0x007B31F8 read 0x00000010
« Reply #8 on: July 13, 2015, 07:05:25 am »
Quote from: "Fractionaltv"
Quote from: "Skarn"
Fill all the chunks with 4 textures on adt. It will work fine. The problem is caused by wrong groundeffects data.

Thank you, I've had problems with this before. Thanks a bunch!

Does this mean every single grid space?  I tried with just every adt but still having crashes.  Also it seems to be using textures I did not select.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 1219
    • View Profile
    • Amaroth's Tools
Re: [SOLVED] [QUESTION] About: 0x007B31F8 read 0x00000010
« Reply #9 on: July 13, 2015, 08:22:16 am »
Can you explain? Because if you really used the lowest pressure and the lowest opacity settings for painting textures for filling chunk maximum, they should not be visible at all. You say that there appear textures you didn't use - thats even more strange, if you haven't edited tilesets before.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
English YT tutorial channel. Check it out if you preffer videos over walls of text.:
https://www.youtube.com/AmarothEng

Want to support me for my releases and/or tutorials? You can send donation via Paypal to:
jantoms@seznam.cz

iamralph

  • Registred Member
  • MS Paint Freak
  • *****
  • Posts: 3
    • View Profile
Re: [SOLVED] [QUESTION] About: 0x007B31F8 read 0x00000010
« Reply #10 on: July 13, 2015, 08:56:24 am »
Quote from: "Amaroth"
Can you explain? Because if you really used the lowest pressure and the lowest opacity settings for painting textures for filling chunk maximum, they should not be visible at all. You say that there appear textures you didn't use - thats even more strange, if you haven't edited tilesets before.

Sure;  In noggit it looks like this:



in game it looks like this, and frequently crashes in some areas that seem to have nothing in common::

« Last Edit: January 01, 1970, 01:00:00 am by Admin »

iamralph

  • Registred Member
  • MS Paint Freak
  • *****
  • Posts: 3
    • View Profile
Re: [SOLVED] [QUESTION] About: 0x007B31F8 read 0x00000010
« Reply #11 on: July 15, 2015, 07:38:28 am »
Update:  I fixed it, first every single little spot needed the 4 textures, which was explained but I thought it was adt not every single tiny grid, that was causing the crashes, and specular lighting was causing the green stuff.

Thanks though whoever updated my images.

Next issue doodads :P  (Though I'll give it a couple days to figure it myself before I bug people, I'm sure the answer is looking at me)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 1219
    • View Profile
    • Amaroth's Tools
Re: [SOLVED] [QUESTION] About: 0x007B31F8 read 0x00000010
« Reply #12 on: July 15, 2015, 09:59:01 am »
Textures which get grean ingame miss _s texture in game data. If you have ever looked into images in Tileset/.. folders, you know that nearly every texture has 2 versions. Its always something like Stwbushy01.blp and Stwbushy01_s.blp. Those _s textures are used for showing reflections of daylight on ground. Some textures don't have those _s versions - and thus they are green ingame. You need to use another texture or to create specular map of texture you want to use. Check this topic for more info:
viewtopic.php?f=22&t=8965
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
English YT tutorial channel. Check it out if you preffer videos over walls of text.:
https://www.youtube.com/AmarothEng

Want to support me for my releases and/or tutorials? You can send donation via Paypal to:
jantoms@seznam.cz