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Featured => Maruum => Topic started by: Steff on March 30, 2016, 06:08:29 pm

Title: [Developer Diary 2] Na´Uhri development
Post by: Steff on March 30, 2016, 06:08:29 pm
As wod seams now to realy be the goal I started again on maps. The plan ist to rework the startisland we still have and the first zone to the startozone for the Na´Uhri race.

In the moment I rework the startisland to fit with the wide lakes nature style and expand it to get more space for the first save area quests. The character will get generated on this island and after you finished the quests you can get by ship to the continent.

I also rework the maps with wod models to fit to the new client. Here a first work in progress image of the island. I just started and will post from time to time new screens that show the progress. Also soon some wod ingame screens.

(http://imagr.eu/z4yyl)

http://imagr.eu/z4yyl (http://imagr.eu/z4yyl)

(http://imagr.eu/wpEjV)

http://imagr.eu/wpEjV (http://imagr.eu/wpEjV)
Title: Re: [Developer Diary 2] Watertrolls development
Post by: Uthil on March 30, 2016, 11:55:06 pm
Woa, nice work man, i like how realistic they look. Looking forward for more.  :)  ;)
Title: Re: [Developer Diary 2] Watertrolls development
Post by: Steff on March 31, 2016, 12:15:44 am
Thanks.. But it is much sketched and fare from finished.
Texturing is bad and many work need to be done.
Title: Re: [Developer Diary 2] Watertrolls development
Post by: Grymskvll on March 31, 2016, 03:37:07 pm
Looks cool already. Looking forward to progress.
Title: Re: [Developer Diary 2] Watertrolls development
Post by: Adspartan on March 31, 2016, 08:39:46 pm
Noggit 1.5 ? Nice !

Will it be available soon ?
Can we now what's new with this version ?
Title: Re: [Developer Diary 2] Watertrolls development
Post by: Steff on April 01, 2016, 07:32:12 am
We worked the last weeks on the switch to wod client. We also get away from the demo game idea and directly implement it likewow is. So we start with 2 till 4 races including all starting areas. The rest stays as planed. Now wow races and classes or world. All new.
Title: Re: [Developer Diary 2] Watertrolls development
Post by: Adspartan on April 04, 2016, 12:09:38 pm
I was asking for noggit 1.5 actually  :?
Title: Re: [Developer Diary 2] Watertrolls development
Post by: schlumpf on April 04, 2016, 01:47:31 pm
Quote from: "adspartan"
Noggit 1.5 ? Nice !

Will it be available soon ?
Can we now what's new with this version ?
Another private version. Thus there are currently three private versions. Yay.
Title: Re: [Developer Diary 2] Watertrolls development
Post by: spik96 on April 04, 2016, 03:34:49 pm
Quote from: "schlumpf"
Quote from: "adspartan"
Noggit 1.5 ? Nice !

Will it be available soon ?
Can we now what's new with this version ?
Another private version. Thus there are currently three private versions. Yay.

Please tell me this is a joke.
Title: Re: [Developer Diary 2] Watertrolls development
Post by: Amaroth on April 04, 2016, 03:37:03 pm
It sounds too real to not be truth. Guys, when will world finally learn from open source standarts and achievements...
Title: Re: [Developer Diary 2] Watertrolls development
Post by: Steff on April 04, 2016, 03:41:19 pm
I push all my changes to the repo bernd.. all is in. But I release a binary if all the stuff is implemented and tested I have on my list. Till then everyone can compile this 1.5 from repo. But on own risc....

Beside this it seams that I am the only one doing this constantly beside you. So please flame the other more :)

https://bitbucket.org/berndloerwald/noggit3/commits/all (https://bitbucket.org/berndloerwald/noggit3/commits/all" onclick="window.open(this.href);return false;)

Last I started is wod saving. So noggit should just save the adts you edit in 335a also in wod format to another seperated folder. Its a hackfix but makes live much easyer and faster till other tools work. I am not the big data guy so if someone wants to help me. Feel free to skype me.
Title: Re: [Developer Diary 2] Watertrolls development
Post by: Skarn on April 04, 2016, 08:38:53 pm
Quote from: "schlumpf"
Quote from: "adspartan"
Noggit 1.5 ? Nice !

Will it be available soon ?
Can we now what's new with this version ?
Another private version. Thus there are currently three private versions. Yay.
My counting is at 6 now.
Title: Re: [Developer Diary 2] Watertrolls development
Post by: spik96 on April 05, 2016, 12:20:41 pm
If the changes are pushed not really a problem, anyone can compile a binary.
Title: Re: [Developer Diary 2] Watertrolls development
Post by: Steff on April 05, 2016, 01:54:43 pm
Mine are. The other 5 not....
Title: Re: [Developer Diary 2] Watertrolls development
Post by: Steff on April 05, 2016, 01:58:25 pm
Back to topic :)

Some 335a ingame screens.

(http://imagr.eu/up/wv4Kz_WoWScrnShot_040316_064106.jpg)

http://imagr.eu/up/wv4Kz_WoWScrnShot_040316_064106.jpg


(http://imagr.eu/up/t0PmU_WoWScrnShot_040316_064216.jpg)

http://imagr.eu/up/t0PmU_WoWScrnShot_040316_064216.jpg
Title: Re: [Developer Diary 2] Watertrolls development
Post by: spik96 on April 05, 2016, 03:42:27 pm
Looks good, I mean a bit empty and wild but I like isles without overgrown trees! I can't help but wonder, what is holding you back on the WotLK client at the moment, what is not ready in your project to move on ? Or you just want to finish it before the change ?
Title: Re: [Developer Diary 2] Watertrolls development
Post by: Steff on April 05, 2016, 07:04:11 pm
have you an editor to edit direct in wotlk and a fast converter ;)

I try to review ingame all I build at the end of the session . And also from time to time during edit.

So 335a is just for prototyping. project is in wod.  screens next days.  hope to get noggit save to wod done fast.
Title: Re: [Developer Diary 2] Watertrolls development
Post by: ODST on April 11, 2016, 12:35:47 am
Quote from: "Steff"
have you an editor to edit direct in wotlk and a fast converter ;)

I try to review ingame all I build at the end of the session . And also from time to time during edit.

So 335a is just for prototyping. project is in wod.  screens next days.  hope to get noggit save to wod done fast.

with noggit to wod does that mean it could read wod adts and models stuff without having to import it down to 3.3.5?
Title: Re: [Developer Diary 2] Watertrolls development
Post by: Steff on April 11, 2016, 05:22:28 am
Not in the moment. It is an idea to let noggit save your wotlk work also in wod format. So you dont have to convert it afterwards.
This would mean you need all wod models converted to use them in noggit and an additional 335a client.
But lets see what future brings ;)
Title: Re: [Developer Diary 2] Watertrolls development
Post by: ODST on April 11, 2016, 02:31:17 pm
Quote from: "Steff"
Not in the moment. It is an idea to let noggit save your wotlk work also in wod format. So you dont have to convert it afterwards.
This would mean you need all wod models converted to use them in noggit and an additional 335a client.
But lets see what future brings ;)
Still sounds super cool, lets hope Neo gets further too
Title: Re: [Developer Diary 2] Watertrolls development
Post by: Steff on April 21, 2016, 12:36:42 pm
After some days of server testing I converted now the current version of our startisland to wod and made some tests ingame. Nice how much the look changed :)

(http://imagr.eu/up/Pg9oj_WoWScrnShot_042116_121619.jpg)

(http://imagr.eu/up/5KhVk_WoWScrnShot_042116_121704.jpg)

(http://imagr.eu/up/29jhA_WoWScrnShot_042116_122533.jpg)

(http://imagr.eu/up/Y94pj_WoWScrnShot_042116_121153.jpg)
Title: Re: [Developer Diary 2] Watertrolls development
Post by: Kaev on April 23, 2016, 12:20:57 pm
Looks awesome :)
Title: Re: [Developer Diary 2] Watertrolls development
Post by: Steff on April 24, 2016, 02:32:37 pm
Thanks :) Some evening screens

(http://www.imagr.eu/up/MuuHT_WoWScrnShot_042116_172330.jpg)

(http://www.imagr.eu/up/ippuS_WoWScrnShot_042116_172431.jpg)
Title: Re: [Developer Diary 2] Watertrolls development
Post by: monsune on June 19, 2016, 01:34:48 pm
Breathless. Good job man!
Title: Re: [Developer Diary 2] Watertrolls development
Post by: Simple_Spectr on July 01, 2016, 11:13:16 pm
On WoD it looks really awesome.  :)
Title: Re: [Developer Diary 2] Watertrolls development
Post by: blkht on February 07, 2017, 09:19:34 pm
Is this still under development? Looks epic.
Title: Re: [Developer Diary 2] Watertrolls development
Post by: Steff on February 17, 2017, 10:36:27 am
Yes. still work on this.
In the moment I work on the Modcraft board to get it updated and running again.

Then we will go on with maruum.
Title: Re: [Developer Diary 2] Watertrolls development
Post by: Steff on April 21, 2017, 10:57:06 pm
Did some ground effects tests.
Sadly the subchunk at the left bottom corner keeps the effects. I filled it fully with the sand texture without effects and also tried the old ground effects fix on this. Did not work. I think we need an ge editor in noggit ;)
Title: Re: [Developer Diary 2] Watertrolls development
Post by: Uthil on April 21, 2017, 11:25:24 pm
Its really beautiful mate. I really like the detail you add. Nice one.
Title: Re: [Developer Diary 2] Watertrolls development
Post by: Steff on April 21, 2017, 11:37:36 pm
Thanks. I got the problem fixed. Just swaped the texture on this chunk in order fixed the problem. Also tested around with ground height to get some fome on the beach.


Title: Re: [Developer Diary 2] Watertrolls development
Post by: Steff on April 23, 2017, 12:13:01 am
So cool that this finaly works.......

Title: Re: [Developer Diary 2] Watertrolls development
Post by: Steff on June 28, 2017, 10:09:20 pm
Some work on start island.

(https://imagr.eu/up/pU6RH_WoWScrnShot_062817_220612.jpg)

(https://imagr.eu/up/TFcSU_WoWScrnShot_062817_220543.jpg)
Title: Re: [Developer Diary 2] Watertrolls development
Post by: Dreamzone on July 23, 2017, 11:24:16 am
Not been here long time but i see your project it is still going? ^^ Good luck with it <3
Title: Re: [Developer Diary 2] Na´Uhri development
Post by: Steff on September 03, 2017, 10:32:07 pm
Created a skybox/lightset for the zone.

Morning, noon and njght.


Title: Re: [Developer Diary 2] Na´Uhri development
Post by: Steff on September 05, 2017, 12:18:39 pm
Added height elven custom models to the client and add first models.

Title: Re: [Developer Diary 2] Na´Uhri development
Post by: Bardh on September 05, 2017, 01:10:55 pm
Looks pretty blizzlike.Great work! I wonder if you have pics for this place on 3.3.5a. Just wondering how would it look like.
Title: Re: [Developer Diary 2] Na´Uhri development
Post by: Steff on September 05, 2017, 04:11:34 pm
Thanks.

I have no 335a server anymore. So I cant test it there.
But at the start of the post there are 335a images.