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Wrath of the Lich King Modding => "Retro-Porting" => Topic started by: Konattchi on November 13, 2014, 02:36:05 pm

Title: WoD models in Cata Geosets with wrong textures
Post by: Konattchi on November 13, 2014, 02:36:05 pm
Does anybody know how to fix the Female Draenei loading face textures for tail and Male draenei loading face textures for face tentacles and tail? Also Male Draenei has diffrent horn textures so does Male Tauren anybody have an idea on how to fix that?
Here are some examples:
(http://i.imgur.com/jMLWxDh.jpg)
(http://i.imgur.com/fcRJtjJ.jpg)
Title: Re: WoD models in Cata Geosets with wrong textures
Post by: phantomx on November 13, 2014, 02:37:45 pm
http://www.pxr.dk/wowdev/wiki/index.php?title=CharSections.dbc
Title: Re: WoD models in Cata Geosets with wrong textures
Post by: Konattchi on November 13, 2014, 02:46:17 pm
Surprisingly I saw that today while I was looking for a solution and I couldnt exactly figure out what goes where
I mean which of the 3 colums that you put texture links to them are for the tail geosets which one are for the tentacle I need that kind of information. In theory it should just load the skin texture and load the tail my skin textures look like this:
(http://i.imgur.com/Bq63C6T.png)
Yet it ignores that there is a tail texture on the bottom left and directly loads the face texture
What I am trying to say is if some dbc file there is a set rule in it "draenei females tail has to load tail textures from face textures" is there a way to edit it to telll it to load from skin texture instead of face?
Title: Re: WoD models in Cata Geosets with wrong textures
Post by: phantomx on November 13, 2014, 10:12:44 pm
Quote from: "phantomx"
http://www.pxr.dk/wowdev/wiki/index.php?title=CharSections.dbc

All the information needed is there.
Title: Re: WoD models in Cata Geosets with wrong textures
Post by: Konattchi on November 14, 2014, 10:13:25 pm
The game is loading the textures "correctly" which is the problem I want to be able to set it to load the textures my way and not the way it is set. So that I can make the parts which dont load the right texture because they use the WoD texture resolutions load the right ones. I dont want every mesh I put bottom left on skin to directly load face textures. I want if my skin texture doesnt have a face there to load the texture that is there and not the damn face texture