This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Quote from: "darkvexen"
Can we possibly get a release of this? i like it alot.

I'm working on trying to fix WoD ogres to wear armor and stuff. I'll probably release that once it's finished.

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Modelling and Animation / Re: [QUESTION] Male Ogre player models
« on: April 29, 2015, 12:18:05 am »
Thanks a bunch :D Fixed it the way Phantom suggested.
<3

3
Hey, so I've got these player models working, they are able to wear every piece of armor and such. My problem is though, that the ogre model in the male slot won't show its legs unless it has a helmet equipped. It doesn't matter if it's the two-headed ogres or the normal ones, it won't show without a helmet.
Any help would be appreciated! <3
Here are some screenshots
[attachment=1:3kbv26h1]kiOeDz8.jpg[/attachment:3kbv26h1]
[attachment=0:3kbv26h1]TEeUyIQ.jpg[/attachment:3kbv26h1]
The models work fine when set as female though.

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"Retro-Porting" / Re: [QUESTION] Worgen extra animations
« on: April 02, 2015, 02:03:05 am »
I've done that, edited both my client + server-side dbc's but it just won't listen to the .debug anim <id> :/

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"Retro-Porting" / [QUESTION] Worgen extra animations
« on: March 24, 2015, 08:17:42 pm »
Hey, I've been trying to figure out how to activate the extra animations on worgens in-game, running wild for example. I have converted the new entries from the cata AnimationData.dbc into the wotlk one, edited Emote.dbc but I can't seem to activate it in-game, neither by making the actual mount or through .debug anim
My models are 100% working as well, so there's no problem with that.
Help appreciated in advance!
<3

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