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Wrath of the Lich King Modding => Serverside Modding => Topic started by: LuminiMystique on August 24, 2014, 03:12:26 am
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So we're trying to import a custom chest piece with a custom texture and after we placed it into the database when I equipped it ingame it apeared like...
(http://i.imgur.com/5DmUrRl.jpg)
It doesn't appear green or anything just like that for every armor.
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It looks like it may have the wrong flag set.
Also did you place your armor model with that Draenei model so it shows up at the chest height/width?
http://www.pxr.dk/wowdev/wiki/index.php ... ayInfo.dbc (http://www.pxr.dk/wowdev/wiki/index.php?title=ItemDisplayInfo.dbc" onclick="window.open(this.href);return false;)
http://www.pxr.dk/wowdev/wiki/index.php?title=Item.dbc (http://www.pxr.dk/wowdev/wiki/index.php?title=Item.dbc" onclick="window.open(this.href);return false;)
P.S.
Did you make a new item in the dbc and database or did you just replace the textures of an existing item?
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We made a new item in the item DB...
(http://i.imgur.com/NlY6euW.png)
That's Itemdisplayinfo.dbc
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I think that you just entered wrong texture names, I did the same mistake first time. For instance, full name of used texture file is "Robe_RaidMage_E_01Orange_Sleeve_AU_U.BLP", however, you have to enter only "Robe_RaidMage_E_01Orange_Sleeve_AU" into ItemDisplayInfo.dbc.
".BLP" part doesnť have to do anything there, thats obvious, but that "_U" (might by also "_F" or "_M") also has to NOT be placed into DBC. These endings of file names mean if texture should be used only for male, only for female or for both characters. If you place them into DBC, client isn't actually looking for "Robe_RaidMage_E_01Orange_Sleeve_AU_U.BLP", but for "Robe_RaidMage_E_01Orange_Sleeve_AU_U_U.BLP" (or "..._U_F.BLP"/"..._U_M.BLP"), which doesn't exist. You can encounter somehting similiar in model columns while making custom displayIDs for head items. They have different models for each combination of race and sex, but you enter only pure name of model, no "_orm" or "_hum" endings into DBC.
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i think wrong blp format
This should be Raw1/ alpha 8 bits/ Mipmaps : Yes