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Large m2s in noggit. View and collision loss.
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Topic: Large m2s in noggit. View and collision loss. (Read 1925 times)
Will
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Posts: 140
Large m2s in noggit. View and collision loss.
«
on:
June 07, 2012, 07:56:13 pm »
I have a few large m2s in noggit, but noggit seems to stop view distance and collision to work as intended..
Are there any fixes for this? Or can anyone direct me to some useful resources on how to create custom wmos.
Thanks in advance
Will
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schlumpf
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Creator of Worlds
Posts: 2967
Re: Large m2s in noggit. View and collision loss.
«
Reply #1 on:
June 07, 2012, 07:59:25 pm »
Are you talking about being unable to select the M2 in noggit or being able to walk through it in game?
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Will
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Posts: 140
Re: Large m2s in noggit. View and collision loss.
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Reply #2 on:
June 07, 2012, 08:06:21 pm »
- Can walk through it in-game.. (It looses its collision)
- It also doesn't render when you look at certain angles, etc.. (Bounding boxes are too small i guess)
- View distance is tiny..
I add collision and view with simple tool (Not with manual hex) and noggit seems to mess it up? What am i doing wrong? Or.. what can i do to fix this?
Thanks
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KevinBM
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Posts: 39
Re: Large m2s in noggit. View and collision loss.
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Reply #3 on:
June 07, 2012, 08:07:49 pm »
Can't you convert them into wmo's?
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schlumpf
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Posts: 2967
Re: Large m2s in noggit. View and collision loss.
«
Reply #4 on:
June 07, 2012, 08:10:18 pm »
Does the model span multiple chunks (mcnks) or even multiple ADTs?
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Will
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Posts: 140
Re: Large m2s in noggit. View and collision loss.
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Reply #5 on:
June 07, 2012, 08:11:38 pm »
Yes, that is what i believe to be the issue. I have tried to add the object's coordinates to every chunk and adt.. But still doesn't work
its a v big model..
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schlumpf
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Re: Large m2s in noggit. View and collision loss.
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Reply #6 on:
June 07, 2012, 08:26:33 pm »
The problem will most likely be that the model is not referenced in the MCRF chunks. I thought I fixed that some months ago, but someone seems to have commented out parts of that code. There is nothing I can do for you except for telling that you need to add the index of the doodad into all MCRF chunks.
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Will
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Re: Large m2s in noggit. View and collision loss.
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Reply #7 on:
June 07, 2012, 08:36:14 pm »
I thought i did reference them in, but actually i will double check.
Thank you
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Zim4ik
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Posts: 407
Re: Large m2s in noggit. View and collision loss.
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Reply #8 on:
June 07, 2012, 08:46:01 pm »
put your m2 into the center of adt.
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Will
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Posts: 140
Re: Large m2s in noggit. View and collision loss.
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Reply #9 on:
June 07, 2012, 08:48:31 pm »
It might actually be bigger than adt -.- lol
I'll have a play around again
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schlumpf
Administrator
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Re: Large m2s in noggit. View and collision loss.
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Reply #10 on:
June 10, 2012, 10:40:59 am »
Try setting MDDF::flags to | 1.
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Will
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Posts: 140
Re: Large m2s in noggit. View and collision loss.
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Reply #11 on:
June 10, 2012, 08:03:08 pm »
Thanks. Not at workstation till 20th June though, so will try as soon as i am able to..
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Large m2s in noggit. View and collision loss.