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Messages - spik96
1
« on: April 30, 2016, 12:44:43 pm »
Seems there is no update since 2016-01-30 according to bitbucket, what happened or am I missing something? Just asking. This project seems half dead.
2
« on: April 22, 2016, 11:21:17 pm »
3
« on: April 08, 2016, 11:08:04 am »
Nice job Leeviathan =) ! If i understand correct you mean futures like more ress graveards, return to body and things like that ? No, this patch adds Cataclysm music tracks to Vanilla zones
4
« on: April 05, 2016, 03:42:27 pm »
Looks good, I mean a bit empty and wild but I like isles without overgrown trees! I can't help but wonder, what is holding you back on the WotLK client at the moment, what is not ready in your project to move on ? Or you just want to finish it before the change ?
5
« on: April 05, 2016, 12:20:41 pm »
If the changes are pushed not really a problem, anyone can compile a binary.
6
« on: April 04, 2016, 03:34:49 pm »
Noggit 1.5 ? Nice !
Will it be available soon ? Can we now what's new with this version ? Another private version. Thus there are currently three private versions. Yay.
Please tell me this is a joke.
7
« on: February 11, 2016, 09:24:12 pm »
my major problem exists about weapon unsheathing,model does the animation correct but you don't see any weapon been hold. Recently Spik96 advised me on how to stop my Druid Bear Form from displaying its weapon in hand. I have a hunch the same fix might work here. If my hunch is correct, the problem is from the HandRight and HandLeft "Attachments" in the m2, specifically the Animation Block for these attachments needs to be enabled ("01") to show the weapon in hand. I guess that the Animation Block binary toggle is only essential for vanilla/burning-crusade(?) Not entirely sure...anyway there's more info here https://wowdev.wiki/M2/WotLK#Attachments
So for my Druid Bear m2, I actually had to do the opposite of what you're trying to do; I had to change the Animation Block for HandRight/HandLeft to "00" (disabled) to stop the Form from showing weapons.
I don't think that's his problem, I already checked that and all the attachments are always enabled when no info is given : if(animateAttached.isEmpty()){ output.animateAttached.addKeyframe(0, (byte) 1); }
In character models, all attachments animation blocks are the same so all of them should always display. At the moment I don't know what causes the specific bug Uthil had.
8
« on: January 31, 2016, 01:34:02 am »
Also, did you have to convert those models from mdx to m2? He did not. The models were already M2 in that version.
9
« on: January 30, 2016, 11:38:28 pm »
Camera has not been converted properly. The 010 script everybody use is flawed for that. I think I can fix it pretty easily with my tool.
10
« on: January 27, 2016, 04:01:39 pm »
Custom model, yeah, custom animations, not at the moment. What we can do is a custom model using existing animations, but that's all.
11
« on: January 27, 2016, 10:07:42 am »
IMO the hard thing is not reading M2 & M3 (or MDX), it's the matching between structures. How is a given M2 feature called in the M3 doc.
12
« on: January 26, 2016, 12:32:48 pm »
I would like to know what is the specification of the m2i file, the internal data that are stored.
13
« on: January 25, 2016, 09:45:04 pm »
No Why ?
Because no one ever made a tool to convert the FBX format to the M2 format. It requires quite advanced knowledge and there are very few people out there who could even start such a task.
14
« on: January 25, 2016, 02:32:05 pm »
Yeah, I noticed that shortly after posting my message, I'm so dumb. I have a bug, tho, when reconverting from CSV to DBC the character has become " . Example CreatureModelData.dbc when reading the DBC with myDBC editor : http://i.imgur.com/Bwx7NjL.png Will happens with all DBCs with inside.
Really problematic since the DBC is not functional. With what you edit your CSV file ?
This one was edited with Microsoft Excel 2010. I have not yet tried to see if this happens with other softwares.
15
« on: January 25, 2016, 01:26:57 am »
Yeah, I noticed that shortly after posting my message, I'm so dumb. I have a bug, tho, when reconverting from CSV to DBC the character has become " . Example CreatureModelData.dbc when reading the DBC with myDBC editor : http://i.imgur.com/Bwx7NjL.pngWill happens with all DBCs with inside. Really problematic since the DBC is not functional.
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