Modcraft - The community dedicated to quality WoW modding!
Featured => Noggit => Topic started by: Calibur on December 12, 2011, 08:09:37 am
-
Hello.
I'm experiencing some weird bugs on the map I've created. First of all, it says I'm located on GM island, but I suppose this is an easy fix in the dbcs, don't mind that.
I have some images here, and yes the first image I can probably fix it by shaping them together in noggit. But the second image would prove more difficult as this appears all over the map. I've seen this many times and I can't seem to get rid of it. It disappears if I really smoothen the landscape a lot, cause it seems that curves like these are buged at random places. Take a look:
Screenshot one:
(http://filebeam.com/beed83bd90cb794666b68fd99aa4d778.jpeg)
Screenshot two:
(http://filebeam.com/50d4e49c52fa5f966cf1f77132c6a378.jpeg)
Screenshot one is quite self-explanatory. In screenshot two you notice those small dotted horizontal lines accross the landscape, those are holes that goes through the texture. Is this a known issue? Are there any fixes? Should I use a different version of Noggit? Really, what is this?
Running on:
Windows 7 Ultimate (x86)
Noggit3 r104 (Compatibility mode for Windows XP Service Pack 3)
No application errors.
Edit: I notice that the images are not clickable and you can't view them in full screen. So here's a link to the album > http://filebeam.com/album/10346 (http://filebeam.com/album/10346" onclick="window.open(this.href);return false;) <
Thanks in advance
- Calibur
-
Most times you dont see the hole lines on the ground. I dont know if this is a noggit problem. I also have seen this lines in original blizzard adts.
Just look ingame if the exist. If so use the flatten/blur tool on them to minimize.
The first problem looks like you have edited the ground over ADT borders and don´t save them all.
The 104 only save the ADT you are currently on. The new beta store what ADTs you have changed and save them all together. Always have a look at the ADT borders with F7 before you save.
-
You're right about the first image, I've forgotten to save some adts at times because I didn't realize that my changes had affected another adt.
I can't remember to have seen these lines on retail, but I guess I can minimize them as much as possible and then when I get to add some doodads and objects they will be hardly noticable. Though I wonder if these lines might have something to do with the bug where warriors charge through the ground? This is a bug on retail as well as on private servers, though it doesn't occur as often on retail.
Thanks for your assistance, Steff.
- Calibur
-
The problem is not in retail or private servers, as servers have NOTHING to do with it.
The problem is, that Noggit does NOT — and this is something that NOGGIT is doing wrong — adjusting vertices at the edges of chunks to be matching between two chunks. It tries to but does NOT set it to the same value, therefore fucking things up.
Detail: The reason it might fail while trying to is float rounding errors. Chunk A: z = 1; v.z = 0. Chunk B: z = 1.00001; v.z = −0,000001. This might fuck up.
-
Any way to avoid that schlumpf?
-
If this really is due to rounding issues, there hardly is one besides going over all these places with a smoothing brush and to hope, that Noggit calculates correctly this time. That's the only way for you sadly.
One should implement, that edges automatically get aligned. Please open a ticket in the bug tracker for this. Something that might help as well is leveling the base height of all chunks. Wowedit does not do this though.
-
Thanks for the reply. I've tried smoothening the areas, but the chunks must be almost flat before they lign up correctly. I guess if it is the only way then I have to do it.
I'll submit a ticket.
-
Look at this shit...
Doesn't anybody else have this issue?
(http://filebeam.com/b5d0610d4a7f28e8948c6437f8b6731b.jpg)
Larger version: http://filebeam.com/b5d0610d4a7f28e8948 ... b6731b.jpg (http://filebeam.com/b5d0610d4a7f28e8948c6437f8b6731b.jpg" onclick="window.open(this.href);return false;)
This is also visible in-game. It's harder to notice, but it's there:
(http://filebeam.com/f22fef7c167454b8370c1cb94fc7c764.jpg)
Larger version: http://filebeam.com/f22fef7c167454b8370 ... c7c764.jpg (http://filebeam.com/f22fef7c167454b8370c1cb94fc7c764.jpg" onclick="window.open(this.href);return false;)
There must be some explanation for this, unless nobody else have this problem?... If I were to create a new map from scratch, how would I avoid "float rounding errors"?
-
Bump.
Still having this problem with r279. Adts been modified with 104 previously. Spent a lot of time on this project! Won't it be possible to align each chuck with it's neighbour in some way?
-
Do you mean slight differences between chunks? It just can be fixed by smothing as schlumpf had already posted it in you thread.