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Content creation => Modelling and Animation => Topic started by: cj35001 on October 28, 2014, 02:44:34 am

Title: [QUESTION] Creature morph in 5.4.8
Post by: cj35001 on October 28, 2014, 02:44:34 am
I've been trying for days to add a custom morph, a recolor of a model to it's own morph ID, but every time I think I have it, I either get a streaming error or Error 121 Version Mismatch. I use Ladik's MPQ editor, WoWParser2 to convert DBC to CSV, and Notepad++ to edit the CSV's. What am I doing wrong?  :(
Title: Re: [QUESTION] Creature morph in 5.4.8
Post by: Ascathos on October 28, 2014, 11:59:41 am
Quote from: "cj35001"
I've been trying for days to add a custom morph, a recolor of a model to it's own morph ID, but every time I think I have it, I either get a streaming error or Error 121 Version Mismatch. I use Ladik's MPQ editor, WoWParser2 to convert DBC to CSV, and Notepad++ to edit the CSV's. What am I doing wrong?  :(
Probably using the wrong dbc version. Make sure you have the newest.
Title: Re: [QUESTION] Creature morph in 5.4.8
Post by: cj35001 on October 28, 2014, 02:11:36 pm
I'm using the DBC Straight from misc.mpq in my folder for MoP. Should I be using something else?
Title: Re: [QUESTION] Creature morph in 5.4.8
Post by: Alastor on October 28, 2014, 02:13:38 pm
DBC from cache
Title: Re: [QUESTION] Creature morph in 5.4.8
Post by: Milly on October 28, 2014, 02:45:09 pm
Quote from: "cj35001"
I'm using the DBC Straight from misc.mpq in my folder for MoP. Should I be using something else?
No, you shouldn't, unless you simply aren't using the right dbc. Idk what Dahaga means about Cache but I've never had any issues when I modded MoP.

Make sure you have a properly cracked client if you're adding your patches directly into the Data folder. Otherwise you will have to put them in your locale folder inside Data.
Title: Re: [QUESTION] Creature morph in 5.4.8
Post by: Milly on October 28, 2014, 02:45:09 pm
Effing Hell. Every time I post nowadays it freezes up and double posts. Delete button plox.
Title: Re: [QUESTION] Creature morph in 5.4.8
Post by: cj35001 on October 28, 2014, 04:10:57 pm
Quote from: "Milly"
Quote from: "cj35001"
I'm using the DBC Straight from misc.mpq in my folder for MoP. Should I be using something else?
No, you shouldn't, unless you simply aren't using the right dbc. Idk what Dahaga means about Cache but I've never had any issues when I modded MoP.

Make sure you have a properly cracked client if you're adding your patches directly into the Data folder. Otherwise you will have to put them in your locale folder inside Data.


I'm putting them in Data/enUS, but it still gives me the errors. :/ And I don't know what Dahaga means either?
EDIT: And I'm using CreatureModelData and CreatureDisplayInfo, are those the wrong ones?
Title: Re: [QUESTION] Creature morph in 5.4.8
Post by: Bravelad on October 31, 2014, 05:48:57 pm
Quote from: "cj35001"
I'm putting them in Data/enUS, but it still gives me the errors. :/ And I don't know what Dahaga means either?
EDIT: And I'm using CreatureModelData and CreatureDisplayInfo, are those the wrong ones?

CreatureDisplayInfo.DBC has a reference ID column for FileData.DBC in MOP. You probably need this DBC and a value corresponding to an entry for your model from FileData.DBC in CreatureDisplayInfo.DBC.

I don't know what Dahaga is talking about either but you can extract all of the necessary DBCs from WMV (in fact it is better that you do this than to extract them from MPQ files directly).
Title: Re: [QUESTION] Creature morph in 5.4.8
Post by: cj35001 on November 01, 2014, 01:02:02 am
Quote from: "Bravelad"

CreatureDisplayInfo.DBC has a reference ID column for FileData.DBC in MOP. You probably need this DBC and a value corresponding to an entry for your model from FileData.DBC in CreatureDisplayInfo.DBC.

I don't know what Dahaga is talking about either but you can extract all of the necessary DBCs from WMV (in fact it is better that you do this than to extract them from MPQ files directly).

I uh.. Am having a few issues.
No idea how to get the DBC from WMV, and all I see in FileData.dbc is references to sounds. Is that right, or did something go wrong?
Title: Re: [QUESTION] Creature morph in 5.4.8
Post by: Bravelad on November 01, 2014, 01:27:10 am
Quote from: "cj35001"
I uh.. Am having a few issues.
No idea how to get the DBC from WMV, and all I see in FileData.dbc is references to sounds. Is that right, or did something go wrong?

On the bottom left-hand side of your file list viewer in WMV, you have two drop down menus. Click on the top one and tell WMV to search .dbc files.

FileData.DBC contains filepaths for sound entries, item display references, world map references, creature display, and more. Extract FileData.DBC from WMV and you will see all of this.
Title: Re: [QUESTION] Creature morph in 5.4.8
Post by: cj35001 on November 01, 2014, 05:00:25 pm
Quote from: "Bravelad"

On the bottom left-hand side of your file list viewer in WMV, you have two drop down menus. Click on the top one and tell WMV to search .dbc files.

FileData.DBC contains filepaths for sound entries, item display references, world map references, creature display, and more. Extract FileData.DBC from WMV and you will see all of this.


Thank you so much! I finally got it. :)
Title: Re: [QUESTION] Creature morph in 5.4.8
Post by: XodusArt2 on April 30, 2015, 06:28:51 am
Exact same problem I'm having I read through and still don't have a solution, help is appreciated.

Also, all I see in Filedata is sounds, I did a search for the model I was replacing anyway, didn't find anything under 'Arakkoa.m2'