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Featured => Noggit => Topic started by: Landira on November 21, 2011, 03:30:37 am
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Greetz,
I temporary edit the Old Silvermoonruin and it really works fine, but on my Server i have the problem, that the orginal Silvermoon starts to flicker :( all Objects, all NPCs flickering when i´m Moving.
In the Ruins of silvermoon all works perfectly. Is there a way to fix that problem?
I saving two ADT´s file at the moment -> 44_13 and 44_14 and no more, must i saving the complete Silvermoon ?
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And what did you do exaclty. Noggit Version. Did you add objects and if how did you add them?
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I add objects with noggit3 I test it with Rev 104 Rev 120 and the last to Betas, everyware the same problem.
I added Objects ONLY in the Silvermoon ruins and not in Silvermoon City himself. The old Ruins works perfectly and Silvermooncity flickering all time when I move (NPCs and Ingame Objects):(
I test it currently with Noggit2 (yes Noggit2 on 2.4.3) and there is the same problem.
I think the problem is, the Ruins of Silvermoon and Silvermooncity himself is "ONE" Object. but why it´s flickering only in the unedited part : On the Silvermooncity Object i chang absolutly nothing.
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Edit both sides then! Troll science xD!
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Edit both sides then! Troll science xD!
Doesn´t Work, the same problem.
Mhm it´s only when i´m entering the silvermooncity Object himself, then it´s flickering. Outside or in the left side (Ruins of silvermoon) it works but there is ah House in the SilvermoonObject himself. When i´m entering, it´s the same problem :O.
Without my edited ADTs -> no problems everywhere.
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yay >.<
I think i fix the problem... but don´t know why it works but it works :lol:
I delete the complete silvermooncity Object out my two Edited ADT files.... ONE object is on the ADT right from my first edited ADT file (the orginal from Blizzard). Now i works :ugeek: