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Featured => Noggit => Topic started by: Landira on May 28, 2012, 02:19:01 pm
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I´m try to rebuild a Dalarantown arround the Crater. My first Ring of the Wall stands:
(http://www.epos-guild.de/pics/noggit3/dala1.JPG)
after I save the ADT, some Objects not saved:
(http://www.epos-guild.de/pics/noggit3/dalabug.JPG)
I try noggit Beta 279, SDL1 and SDL 1.1 in every noggit different Object are not saved.
Do someone know, how can i fix it?
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It seems like those objects are on a second ADT. Be sure to save all of the ADTs and look at their boundaries with the line option.
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I think i found the problem.
It´s not a second ADT but... when i copy an Ojects an paste it exactly on the same point, move it then on the right place... Noggit ist not saving the first object.
when i paste the Object on an other place it works perfectly
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I had the same problem with the 279. When i saved WMO's, some disappeared, i though this rev corrupt the ADT's when you load the map with it, because a day, i just loaded an adt with this rev, i quit and then i take an other rev without save and WMO's had dissapear.
I'll advice to use only the last noggit rev, i have no bug with it, and it has a lots of options.
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Ok pasting MO on same point/WMO cause the problem. Another point to look:)
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another problem I found in that Region.
I delete some woods an ruined houses but the Shadow from these Object don´t "leave". Ingame the same i see shadows from the deleted Object. Also i saved alle ADT arround thar Area.
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As long as you don't supply information on how to render the shadows and what angle to use for the sun, that won't happen.
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hmm but in other areas the Shadow works perfectly, linke silvermoon ruins. I rebuild that Silvermoon and all Shadows workd with the new Object. Is that poblem Area bounded? The "New" Dalarancrater came with WotLk I donßt edited a wotlk area before.
AND:
(http://www.epos-guild.de/pics/noggit3/dalatexture.JPG)
My Textures are a little bit crap oO one of my used Textures change to "white" :O
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hmm but in other areas the Shadow works perfectly,
It does not.
Is that poblem Area bounded?
No.
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hmm but in other areas the Shadow works perfectly,
It does not.
Is that poblem Area bounded?
No.
emm Ingame tha Shadow works! On this Area the Shadow ist "the old shadow from Blizzard ADT"
that´s what i mean. The Shadow in Noggit self doesn´t work that correct.
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The ingame shadow is the same as in noggit. Noggit never modifies the shadow. If the shadow is "correct" ingame, you are using dynamic shadows. Else, it might only be correct due to luck.
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ah ok.
But now my WoW Crash when i go to the ADT :( I can see all from distance, but when i enter the ADT wow Crash instant.
Is the ADT damaged now? Can i fix it or must create all new?
I think the "Clear texture" option has damaged my ADT, since texture clearing i have problems :cry:
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Maybe noggit has feelings, maybe noggit just does not want to do what it tells you.. Maybe noggit wants a cookie.. ever thought of that? :( Nope? I thought so :(
And the reason your adt is crashing, is mainly because you don't know what you're doing then. Try and check if you have any doodads on it that are hidden, do it by clicking on the ground, if your cursor disappears, press delete, because you don't need that doodad anyway.
Don't reset texturemap, nor heightmap, because it's the doodads/water that's crashing you, if anything. to fix water crashes, just save the adt in noggit.
To fix doodad crashes.. do as I told you xD and remove the mop doodads, and don't use any objects above 3.3.5 unless you are completely sure you know what you're doing.
PS: Clear texture doesn't break your adt. If you watch me stream, you'll see I use it quite a lot, and I also go in-game and fly on every single adt quite a lot.
PPS: In noggit SDL, there is a bug, where if you copy/paste WMO's and you don't move the copied version, then it will not register as actually being there, so you have to move every single object, doesn't matter which axis, ZYX doesn't matter :P
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hmm k but since iclearing Texture i have the ADT crash problem.
I have delet every doodad now and the crash always comes.
Now i get another try with a Backup and seitch Texture in the Chunk Areas with Noggit beta 279. It works for now ingame too without crashes.
I think i try to rebuild the complete Town now :D and now i do more Backup files hehe
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alrighty then.