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Author Topic: Noggit dont load new ADT  (Read 1520 times)

mrstorm

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Noggit dont load new ADT
« on: June 11, 2014, 09:33:18 pm »
Hello, i have little problem in noggit. I create new ADT to continent QA and DVD and ADT dont load in noggit, but in game load.
Sorry for my bad english :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

TheBuG

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Re: Noggit dont load new ADT
« Reply #1 on: June 12, 2014, 09:57:47 am »
It seems only the upper left ADT gets loaded. You might have to run the offsetfix.bat to fix the offsets on the ADTs if you use your QA_1_1.ADT (Or what it's called) as base for the others.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

mrstorm

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Re: Noggit dont load new ADT
« Reply #2 on: June 12, 2014, 01:51:51 pm »
I tried it over the offsetfix.bat but still nothing.
But the interesting thing is that when I put water in so ADT is normally spawn as well when I press U, so the map is visible.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: Noggit dont load new ADT
« Reply #3 on: June 20, 2014, 04:50:24 pm »
Problem might be with name of map itself. Map name is "QA_DVD", but that "_" separator might be taken as end of name, which means that offsetfix/ADT adder/whatever else can take "DVD" as X position of ADT, instead of number which comes after it, that can lead to a lot of problems if some of applications you use don't count with such names (Client and Noggit don't have such fails in code, but for instance ADT Adder does).

In general I don't recommend working with maps which have "_" in name. Rename that map in map.dbc (and folder and ADT files too) or use another map (for instance use some of PvPZones/Transports or create new map).
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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