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Wrath of the Lich King Modding => Miscellaneous => Topic started by: deep6ixed on February 11, 2013, 09:33:21 pm

Title: [QUESTION] DBCs to Patch
Post by: deep6ixed on February 11, 2013, 09:33:21 pm
Hello everyone, I'm new to client side editing and DBC modding in general but I'm pretty familiar with modding the Server side of things.  The question I can't find the answer to is what would be the best way to make custom MPQ patches.

I have a copy of a 3.3.5 client that I modify with a custom MPQ, and since I have to extract the DBC files for the server (trinity), would it make more sense to make a MPQ file that contains all the DBC's that way I don't miss anything or would this not work.

For example have a item.dbc in the custom patch that is for all the items rather than just my custom ones?
Title: Re: [QUESTION] DBCs to Patch
Post by: Steff on February 11, 2013, 10:05:18 pm
Perhaps by reading tutorials :)

viewforum.php?f=78 (http://modcraft.io/viewforum.php?f=78" onclick="window.open(this.href);return false;)
Title: Re: [QUESTION] DBCs to Patch
Post by: deep6ixed on February 11, 2013, 10:20:50 pm
The Tutorials would be a great start my friend and I should have looked there first.  I shall read them again.

The question was along the lines of the a "best practice" method.  I understand that if I make a custom item patch for my server, all I really need to include in the MPQ is the items.dbc for just the custom items, but could if I start to make more and more changes could I simply make a MPQ patch of all the DBCs and have that for end users to use?

Basically here is the steps I plan to use:

1.) Make changes to my test client 3.3.5 with a custom patch (or several, If I have multiple separate changes I'm making, Like patch-4.MPQ with Items, patch-5.MPQ for taxis etc...)
2.) When everything works the way I want, I will extract the combined DBC's with the trinitycore tools.
3.) Copy the DBC's to the server folder
4.) Make a finalized MPQ from the server DBC files (All of them)
5.) Push that patch out to all my players...

Is this a bad idea or the wrong way to do it?
Title: Re: [QUESTION] DBCs to Patch
Post by: Steff on February 12, 2013, 08:27:29 am
You will normaly have 2 MPQs if you only support 1 language.
1 patch-4.MPQ in data folder for all world data.
2 patch-LOCAL-4.MPQ for Interface and all DBCs in.

Also you should do the tutorials because people get frustrated explaining such basic stuff again and again. Thats why tutorials are here :)

You will have 2 folders on you HDpatch and patch local. You have to creat all the subfolders inside them. Like DBFilesCleint for the dbcs and pack this folders direct to patches.
Title: Re: [QUESTION] DBCs to Patch
Post by: deep6ixed on February 12, 2013, 10:21:47 am
I started doing the tutorials step by step.  

Had the get out of the mindset of doing things the way I did them using the trinity core database.  I thought that the database was real modding...  Nope, this is where it's at.
Title: Re: [QUESTION] DBCs to Patch
Post by: Steff on February 12, 2013, 11:11:53 am
:)

For full modding you have to edit both. Server and client.