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Messages - iviaguic

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1
Quote from: "deep6ixed"
Here is a list taken directly from the trinitycore source of stats can be directly modified for CATA,

[spoiler:3it92n92]ITEM_MOD_MANA = 0,
    ITEM_MOD_HEALTH = 1,
    ITEM_MOD_AGILITY = 3,
    ITEM_MOD_STRENGTH = 4,
    ITEM_MOD_INTELLECT = 5,
    ITEM_MOD_SPIRIT = 6,
    ITEM_MOD_STAMINA = 7,
    ITEM_MOD_DEFENSE_SKILL_RATING = 12,
    ITEM_MOD_DODGE_RATING = 13,
    ITEM_MOD_PARRY_RATING = 14,
    ITEM_MOD_BLOCK_RATING = 15,
    ITEM_MOD_HIT_MELEE_RATING = 16,
    ITEM_MOD_HIT_RANGED_RATING = 17,
    ITEM_MOD_HIT_SPELL_RATING = 18,
    ITEM_MOD_CRIT_MELEE_RATING = 19,
    ITEM_MOD_CRIT_RANGED_RATING = 20,
    ITEM_MOD_CRIT_SPELL_RATING = 21,
    ITEM_MOD_HIT_TAKEN_MELEE_RATING = 22,
    ITEM_MOD_HIT_TAKEN_RANGED_RATING = 23,
    ITEM_MOD_HIT_TAKEN_SPELL_RATING = 24,
    ITEM_MOD_CRIT_TAKEN_MELEE_RATING = 25,
    ITEM_MOD_CRIT_TAKEN_RANGED_RATING = 26,
    ITEM_MOD_CRIT_TAKEN_SPELL_RATING = 27,
    ITEM_MOD_HASTE_MELEE_RATING = 28,
    ITEM_MOD_HASTE_RANGED_RATING = 29,
    ITEM_MOD_HASTE_SPELL_RATING = 30,
    ITEM_MOD_HIT_RATING = 31,
    ITEM_MOD_CRIT_RATING = 32,
    ITEM_MOD_HIT_TAKEN_RATING = 33,
    ITEM_MOD_CRIT_TAKEN_RATING = 34,
    ITEM_MOD_RESILIENCE_RATING = 35,
    ITEM_MOD_HASTE_RATING = 36,
    ITEM_MOD_EXPERTISE_RATING = 37,
    ITEM_MOD_ATTACK_POWER = 38,
    ITEM_MOD_RANGED_ATTACK_POWER = 39,
    ITEM_MOD_MANA_REGENERATION = 43,
    ITEM_MOD_ARMOR_PENETRATION_RATING = 44,
    ITEM_MOD_SPELL_POWER = 45,
    ITEM_MOD_HEALTH_REGEN = 46,
    ITEM_MOD_SPELL_PENETRATION = 47,
    ITEM_MOD_BLOCK_VALUE = 48,
    ITEM_MOD_MASTERY_RATING = 49,
    ITEM_MOD_EXTRA_ARMOR = 50,
    ITEM_MOD_FIRE_RESISTANCE = 51,
    ITEM_MOD_FROST_RESISTANCE = 52,
    ITEM_MOD_HOLY_RESISTANCE = 53,
    ITEM_MOD_SHADOW_RESISTANCE = 54,
    ITEM_MOD_NATURE_RESISTANCE = 55,
    ITEM_MOD_ARCANE_RESISTANCE = 56,[/spoiler:3it92n92]

If it's not on the list, then its attached via a spell.  Then you need to find an item that has the effect that you need.  Open that item in your database and look under the spell_1 column, odds are that is the spell id you are looking to use on your item.


Thank you, very usefull
SOLVED

BTW., the item confused you... its not Cata xD

2
Quote from: "deep6ixed"
http://archive.trinitycore.info/Item_template_tc2#stat_type

Those are standard stats that can be modified at least on a 3.3.5 trinitycore server

Yes, but there are more bonus IDs that ain't there, and that is what i need!
Anyway thank you,was really helpfull!

3
Quote from: "Ascathos"
Spells ? Every considered that you could've checked existing items ?

1.- Yes could be spells but can't find similar ones to those...
2.- Yes I've look for differences between items, didn't find anything usefull

4
whats up EO.

Im creating some items, and i wanted to know if is there anyway of adding this to a custom item (is remarked in red) and if possible, how to do it:
[attachment=0:1fopwum5]ItemBONUS.png[/attachment:1fopwum5]

Thank you very much.

5
Miscellaneous / Re: [QUESTION] Problems with ported MOP & CATA models
« on: April 01, 2013, 05:38:49 pm »
Quote from: "Ascathos"
67266,"Knife_1H_BLOOD_B_02.mdx",,"Knife_1H_BLOOD_B_02black",....
100001,"Axe_1h_PanDung_C_01",,"Axe_1h_PanDung_C_0100",....

I can see why it doesn't work and won't work properly.

OK understood.

SOLVED

6
Miscellaneous / Re: [QUESTION] Problems with ported MOP & CATA models
« on: April 01, 2013, 04:27:11 pm »
Quote from: "ferreon"
I need a photo of ItemDisplayinfo.dbc...
There ya go:
[attachment=0:70908ht3]2.png[/attachment:70908ht3]

7
Hey guys have a new problem.

I followed this guide: viewtopic.php?f=20&t=937 but using Mjollna tool.
Pretty easy to use btw.
When I import the model into the game, appears this:
[attachment=1:1suskfpu]WoWScrnShot_040113_160523.jpg[/attachment:1suskfpu]

How can I fix that?

Questions you may ask:
· "Have you implemented the item in Item.dbc and ItemDisplayID.dbc?"
Yes i have
· "Have you injected a SQL file with item data?"
Yes, thats why it's ingame
· "Have you correctly placed the files into your MPQ file?"
 Yes, here you have a SS:
[attachment=0:1suskfpu]aaaaaaaaaa.png[/attachment:1suskfpu]

Thx in advance for ur help.

8
Miscellaneous / Re: [QUESTION] Problems with CharacterCreate.XML
« on: March 30, 2013, 02:48:39 pm »
Quote from: "Ascathos"
Quote from: "iviaguic"
Quote from: "Ascathos"
Quote from: "iviaguic"
Ok this looks good. I've finished the CharSections.DBC

MMM...
Are you saying that i would have to do the Huargen (human) and an invisible race (worgens) and transform them via custom spell?
Sí.

...
...
...
...
OMG UN ESPAÑOLLLLLLLL
No, I am German. I know some parts Spanish, but not enough to legitimate it. I like the language though. May or may not learn it at some point (again).

Ok ich spreche Deutsch, aber nicht gut, und ich bin Spanish...
Ich mage Deutsch, es ist ein interessant Sprache

9
Miscellaneous / Re: [QUESTION] Problems with CharacterCreate.XML
« on: March 30, 2013, 01:55:52 pm »
Quote from: "Ascathos"
Quote from: "iviaguic"
Ok this looks good. I've finished the CharSections.DBC

MMM...
Are you saying that i would have to do the Huargen (human) and an invisible race (worgens) and transform them via custom spell?
Sí.

...
...
...
...
OMG UN ESPAÑOLLLLLLLL

10
Miscellaneous / Re: [QUESTION] Problems with CharacterCreate.XML
« on: March 30, 2013, 01:04:33 pm »
Ok this looks good. I've finished the CharSections.DBC

MMM...
Are you saying that i would have to do the Huargen (human) and an invisible race (worgens) and transform them via custom spell?

11
Miscellaneous / Re: [QUESTION] Problems with CharacterCreate.XML
« on: March 30, 2013, 12:54:54 pm »
Pfff... I opened the files and i don't know where to start from...

DEADPOINT

12
Miscellaneous / Re: [QUESTION] Problems with CharacterCreate.XML
« on: March 30, 2013, 12:49:45 pm »
Quote from: "Ascathos"
Quote from: "iviaguic"
Quote from: "Ascathos"
Good thing that you specifically showed the part that is not interesting. But let me elaborate.
You are missing relevant .dbc edits, namely chargeosets. I thing that you also failed to edit charraces properly, as there are missing facial choices. Thus, CharSections may also be involved.

Could you explain how to edit them please? I would really much appreciate it
The easiest method is copying all the goblin Geosets from a Cata+ (best MoP) CharGeoset.dbc to your own. Make sure to change the race. Also add CharFacialHair.dbc like this. Personally, I also suggest copying the CharSections.dbc content for Goblins into your local files.

Basically, everything that may be related to the Goblins has to be copied if you want 100% support.


Ok im in it right now, ill see if i manage to do it by myself.

Any idea on how to fix worgens?

13
Miscellaneous / Re: [QUESTION] Problems with CharacterCreate.XML
« on: March 30, 2013, 12:43:31 pm »
Quote from: "Ascathos"
Good thing that you specifically showed the part that is not interesting. But let me elaborate.
You are missing relevant .dbc edits, namely chargeosets. I thing that you also failed to edit charraces properly, as there are missing facial choices. Thus, CharSections may also be involved.

Could you explain how to edit them please? I would really much appreciate it

14
Miscellaneous / Re: [QUESTION] Problems with CharacterCreate.XML
« on: March 30, 2013, 12:04:40 pm »
Quote from: "noc"
So, perhaps it ...
Quote from: "Steff"
Im starting to get angry with this, i've been literally 2 days with this... PISSED OFF!

Hahah  ONLY 2 Days. How funny. I spend on some things weeks.....

Hope it will work for you. Twist thumbs.

GODDANGIT! Didn't work as expected, but it's not bad at all.Here u have a screenshot:

[attachment=3:1jjgr0dh]WoWScrnShot_033013_115853.jpg[/attachment:1jjgr0dh]

BTW, now i have 2 more problems...

GOBLINS:

[attachment=2:1jjgr0dh]WoWScrnShot_033013_115856.jpg[/attachment:1jjgr0dh]
[attachment=1:1jjgr0dh]WoWScrnShot_033013_115903.jpg[/attachment:1jjgr0dh]

Worgens:

[attachment=0:1jjgr0dh]worgen.png[/attachment:1jjgr0dh]

REALLY PISSED OFF MODE ACTIVATED

15
Miscellaneous / Re: [QUESTION] Problems with CharacterCreate.XML
« on: March 30, 2013, 12:09:36 am »
Quote from: "noc"
Is it good for you?
Quote

<CheckButton name="CharacterCreateRaceButton1" inherits="CharacterCreateRaceButtonTemplate" id="1">
   <Anchors>
      <Anchor point="TOP" relativePoint="TOP" x="-50" y="-50"/>
   </Anchors>
</CheckButton>
<CheckButton name="CharacterCreateRaceButton2" inherits="CharacterCreateRaceButtonTemplate" id="2">
   <Anchors>
      <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton1" relativePoint="BOTTOMLEFT" x="0" y="-10"/>
   </Anchors>
</CheckButton>
<CheckButton name="CharacterCreateRaceButton3" inherits="CharacterCreateRaceButtonTemplate" id="3">
   <Anchors>
      <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton2" relativePoint="BOTTOMLEFT" x="0" y="-10"/>
   </Anchors>
</CheckButton>
<CheckButton name="CharacterCreateRaceButton4" inherits="CharacterCreateRaceButtonTemplate" id="4">
   <Anchors>
      <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton3" relativePoint="BOTTOMLEFT" x="0" y="-10"/>
   </Anchors>
</CheckButton>
<CheckButton name="CharacterCreateRaceButton5" inherits="CharacterCreateRaceButtonTemplate" id="5">
   <Anchors>
      <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton4" relativePoint="BOTTOMLEFT" x="0" y="-10"/>
   </Anchors>
</CheckButton>
<CheckButton name="CharacterCreateRaceButton11" inherits="CharacterCreateRaceButtonTemplate" id="11">
   <Anchors>
      <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton5" relativePoint="BOTTOMLEFT" x="0" y="-10"/>
   </Anchors>
</CheckButton>

<CheckButton name="CharacterCreateRaceButton6" inherits="CharacterCreateRaceButtonTemplate" id="6">
   <Anchors>
      <Anchor point="TOP" relativePoint="TOP" x="50" y="-50"/>
   </Anchors>
</CheckButton>
<CheckButton name="CharacterCreateRaceButton7" inherits="CharacterCreateRaceButtonTemplate" id="7">
   <Anchors>
      <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton6" relativePoint="BOTTOMLEFT" x="0" y="-10"/>
   </Anchors>
</CheckButton>
<CheckButton name="CharacterCreateRaceButton8" inherits="CharacterCreateRaceButtonTemplate" id="8">
   <Anchors>
      <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton7" relativePoint="BOTTOMLEFT" x="0" y="-10"/>
   </Anchors>
</CheckButton>
<CheckButton name="CharacterCreateRaceButton9" inherits="CharacterCreateRaceButtonTemplate" id="9">
   <Anchors>
      <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton8" relativePoint="BOTTOMLEFT" x="0" y="-10"/>
   </Anchors>
</CheckButton>
<CheckButton name="CharacterCreateRaceButton10" inherits="CharacterCreateRaceButtonTemplate" id="10">
   <Anchors>
      <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton9" relativePoint="BOTTOMLEFT" x="0" y="-10"/>
   </Anchors>
</CheckButton>
<CheckButton name="CharacterCreateRaceButton12" inherits="CharacterCreateRaceButtonTemplate" id="12">
   <Anchors>
      <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton10" relativePoint="BOTTOMLEFT" x="0" y="-10"/>
   </Anchors>
</CheckButton>

I get exactly the same thing ;(
Im starting to get angry with this, i've been literally 2 days with this... PISSED OFF!

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