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Featured => Noggit => Topic started by: XodusArt2 on May 22, 2015, 12:11:15 pm
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I've seen a thread with PhilipTNG or w/e talking about how to get Noggit working with Draenor ADTs, I really.. don't understand what he means. If anyone could help me through this .. I'd really appreciate it.
EDIT: From what I gather, he's used ADT adder to add Draenor ADTs from 1_1, all the way up to 64_64, but where he said 4096 textures, I got lost.. I don't know what he means, or how to obtain / create 4096 textures to use on my Draenor ADTs, to get them to work in Noggit.
EDIT #2: Taliis won't even go up to 64 by 64, it only goes up to 63 by 63.. I don't get it?
I've rewatched this video atleast ten times now.. I try to follow what brief things he says step by step, but I just can't get mine to work.. I'm so lost and it makes me so frustrated.
https://www.youtube.com/watch?v=RoVY4LaltqE (https://www.youtube.com/watch?v=RoVY4LaltqE" onclick="window.open(this.href);return false;)
Even in the previous versions of Taliis, it only goes up to 63by 63 tiles.. My spacebar is almost breaking, trying to click all the tiles in Taliis, there has to be some alternative.
.. Is this what he meant by 64 by 64? I DONT UNDERSTAND! MY FINGERS HURT.
(http://i.imgur.com/XmUsCK0.png?1)
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I still need help by the way, this issue is not resolved, I'd really like some help, or just a tip or two. I tried to add Philip on skype, and he hasn't replied. I think he thinks I'm some random stalker type. please help.
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I've seen a thread with PhilipTNG or w/e talking about how to get Noggit working with Draenor ADTs
That was a work around, if you used my tool I had made for down porting WoD Maps, you don't have to do this, I was using Will's ADT Converter previously which didn't set up the ADT Files in a format Noggit can read easily so I had to get around it by using dud map tiles. Given your first post, I'm going to take it that you kind of disregarded my note on looking at Master Eluo's tutorial on making ADT Files. You kind of have to go through the Master's tutorial, not just skim through it, all the steps in the opening tutorial are needed to make the dud files properly. In your video, you're editing a WDT File... I never said to do that XD.
.... anyway Onto My Tool(only for the people who wish to actually do some work since it's going to require quite a lot of time and effort):
viewtopic.php?f=59&t=9111 (http://modcraft.io/viewtopic.php?f=59&t=9111" onclick="window.open(this.href);return false;)
Do bear in mind, my only usage for putting maps in Noggit was to punch out holes and nothing more. The tool I have linked is my version of an ADT Downporter which sets the data up so it loads up in Noggit, However for it to do so, you must also have the m2 and wmo files it uses converted properly as well or else all kinds of crashes are going to come your way.
And I've heard that if you try to change the tilesets, bad things will happen... mainly because that wasn't my intention of the down porter so I didn't bother looking at the converting the texture compressions to a noggit-able format. I make tools for my personal needs, and if I share them publicly and someone can find a use for them, great!, if they try to do something on it that I never intended for the tool in the first place and it doesn't work...... well ::shrugs::, just like with Will's ADT Converter, you can either just deal with it or make your own.... like I did to suit my purposes.
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(http://i.imgur.com/Lin4UtZ.png)
It won't move onto the next line? It just keeps adding onto the same line..
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Aren't you supposed to use the "Run until the end of file" option?
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I just remade the macro myself, but.. I have a new problem, It is working in Noggit, it however wont work ingame, I'm getting the following error. It is referencing a file that doesn't exist.. CMap::SafeOpen() failed WorldwmoDraenorDraenei6DR_Draenei_Stone_Floor_b03WMO.wmo - it doesnt exist in CASC, or in my patch.
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Here use my listfile and you should find it then.
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Here use my listfile and you should find it then.
thanks I really wanted a list file for 6.2 :)