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Content creation => Level Design => Topic started by: Raci on September 07, 2015, 05:12:28 am

Title: Noggit Help
Post by: Raci on September 07, 2015, 05:12:28 am
Hey everyone, I just started using noggit today and encountered a problem that i'm hoping someone can solve! I edited my map and it looks amazing ;) (Thanks noggit developers!) but when i log into game my client will randomly crash depending as i run around the zone.

I found a post about this here, viewtopic.php?f=48&t=9222 (http://modcraft.io/viewtopic.php?f=48&t=9222" onclick="window.open(this.href);return false;) but it didn't really help me that much because I don't have this script that the guy is running.

Any thoughts? Anyone else getting this issue?
Title: Re: Noggit Help
Post by: kojak488 on September 07, 2015, 03:52:55 pm
Did you edit a Blizzard map?  If so, that's highly ill-advised for newbies to Noggit.  Even advanced users find it a headache at times.
Title: Re: Noggit Help
Post by: Amaroth on September 08, 2015, 12:46:27 pm
viewtopic.php?f=12&t=2971 (http://modcraft.io/viewtopic.php?f=12&t=2971" onclick="window.open(this.href);return false;)

Your error is most likely that "0x007B31F8 read 0x00000010", isn't it? Check your WoW Error. If it is so, follow instructions given in topic I have linked to you. I have highlighted what is most important for you.:

"This is one of the more hairy topics to approach. However, I have a failsafe way to handle it. Basically, each chunk can contain 4 textures (each on a layer), which each can have a specific applied groundeffect ID. The ID is further defined within the .dbc, however, this is not important. The most important thing is simple; Wow tries to visual a groundeffect for a texture that is not existing. On a chunk with 3 layers, but 4 ground effects noted, it is bound to lead to a "false", leading to a crash.
A simple fix is easy; simply use the texture painter, apply some texture, set it to some size but the lowest speed and apply it onto the adt, until every chunk has 4 layers. The crashes stop.
Another possibility is to remove all the groundeffects IDs (MCLY) for every chunk, or even specific chunks, to avoid the problem. Refer to the 010 Editor for that.
The last one is to completely change the groundeffects according to needs. Either by hex, or getting a tool (post it once you have it.)"

I will also add that lowest speed AND lowest opacity would be optimal for you to really avoid painting something you don't want to somewhere where you don't want to.Thats for your problem. I will also support kojak's advice - editing blizzlike data, especially ADT files, can be problematic. Its not THAT bad like it used to be with older version of noggit, there is much lower number of problems you can get, but I would still recommend you to create and edit your wholly custom map.
Title: Re: Noggit Help
Post by: Steff on September 10, 2015, 02:04:34 pm
The most common problem is.

You start with Blizzard adts.
This ADT has groundeffects linked to textures.
You delete textures
Noggit dont delete the groundeffects links
Ingame WOW try to resolve the groundeffects link over texture
There is not texture
CRASH!

You can add 4 textures to all chunks.
Or delete the groundeffects on the adt.