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[QUESTION]Vmaps and Mmaps?
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Topic: [QUESTION]Vmaps and Mmaps? (Read 1255 times)
shawn
Registred Member
BLP Convertor
Posts: 11
[QUESTION]Vmaps and Mmaps?
«
on:
September 06, 2015, 04:34:18 am »
i need a way to import/extract the vmaps/mmaps from my custom adts, HELP! :shock:
:oops:
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Alastor
Contributors
Creator of Worlds
Posts: 1105
Re: [QUESTION]Vmaps and Mmaps?
«
Reply #1 on:
September 06, 2015, 07:09:47 am »
[media:1ljtzuw9]https://www.youtube.com/watch?v=mQTJMy0ebjU[/media:1ljtzuw9]
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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No matter how fast light travels it finds the darkness has always got there first and is waiting for it
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Amaroth
Contributors
Creator of Worlds
Posts: 1219
Re: [QUESTION]Vmaps and Mmaps?
«
Reply #2 on:
September 06, 2015, 10:06:43 am »
Thats not what he is asking about Alastor. He means server side map files.
All your questions should be answered here:
viewtopic.php?f=22&t=8652&p=41617
(btw, check also comments, especially my, there was one little problem with MyDBEditor).
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Valkryst
Moderators
Model Change Addict
Posts: 224
Re: [QUESTION]Vmaps and Mmaps?
«
Reply #3 on:
September 06, 2015, 06:15:43 pm »
Place your files into
Patch-4.MPQ
or
Patch-5.MPQ
, then place the patch into your
data
folder and run the extractors. They
should
run perfectly fine as long as you haven't done anything to mess up the map files or MPQ.
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Alastor
Contributors
Creator of Worlds
Posts: 1105
Re: [QUESTION]Vmaps and Mmaps?
«
Reply #4 on:
September 07, 2015, 07:49:47 am »
Missunderstand im confused from all those 3D stuffs
once V/M are also used as alias for UV sometimes
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No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9
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Modcraft - The community dedicated to quality WoW modding!
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[QUESTION]Vmaps and Mmaps?