In general, noggit duplicates/erases some object when you save more than once per running a program. So save, restart noggit, continue editing. Simple.Another advice: save everyting you can. That means try to save the entire location, click into all ADTs and save them together. If you will do these 2 thing, you should probably not enoucnter this bug again (or very, very rarely). However, my map is custom and has only 98 ADTs. Saving entire Azeroth would be a bit more... problematic.
Is there any way to delete this multiple Objects faster then one by one in Noggit? Tried it with Cryec Tools but it only displaced my water and deletes my WMOs but not the M2 like i want....
if file info&loadinfo does not work, you're fucked, unless you have an own tool for it, like ...http://pastie.org/9628702
There is a button in SDL 1.4 to clean duplicates.
Thank you for such a feedback. There is a bug in SDL 1.4 v3.0.22 that makes some models randomly removed sometimes. So, better use something else for spawning and that version for cleanup and water editing. I think 3.0.15 is more stable in terms of model spawning but I am not sure.
Noggit water is similar to the original one while AllWater's one is at the end of the file.