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Content creation => Modelling and Animation => Topic started by: Plshelp on December 25, 2014, 05:26:00 pm
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Heya! So, I recently tried porting the 'Majora's Mask' model, from the Legend of Zelda, to World of Warcraft's 3.3.5a server by going into Blender, attaching textures, exporting it, and then converting it to M2 format and all that doodah. I managed to get it working in the WowModelViewer, producing a rather recognisable model with no glitchy geosets and a solid mesh. However, when I tried to replace the 'Demon Hunter Blindfold' Model with it, I am greeted with a crash every time it shows up in-game, no error message apart from 'World of Warcraft has stopped responding':
Problem signature:
Problem Event Name: APPCRASH
Application Name: WoW (2).exe
Application Version: 3.3.5.12340
Application Timestamp: 4c2452fe
Fault Module Name: ntdll.dll
Fault Module Version: 6.1.7601.22436
Fault Module Timestamp: 521eaa80
Exception Code: c0000005
Exception Offset: 0003b489
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 2057
Attached is the M2 I made (HEAD) and the OBJ and MTL it originated from (the Zelda, Majora's Mask zip). Any help would be appreciated, thanks in advance for your time!
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My guess is that you borked the model and it's crashing as a result. When I load it up in WMV sometimes it displays almost-fine and other times it has jagged yellow spikes.
http://imgur.com/a/h0E27 (http://imgur.com/a/h0E27" onclick="window.open(this.href);return false;)
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Okay, got it working. Now to fix the positioning, which I'm guessing I'm gunna have to go back to Blender to do.
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The UV map too since it didn't like the seven meshes and textures. Did you create that other account to post this?
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MetalCarrots, you should mark this as solved since you PMd me to say you fixed it.