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Content creation => Level Design => Topic started by: Murloc992 on November 17, 2011, 06:41:56 am

Title: [SOLVED] Any ways to add water?
Post by: Murloc992 on November 17, 2011, 06:41:56 am
Hello there, it's me again.

I want to ask, are there any ways to add water? I have tried allwater.exe but it only messed my .WDT file and map became unplayable, or maybe I need to modify not WDT? I need some clarifications here.

(NoggIt itself is doing beast-mode, glad to be testing it. :) )

Thanks in advance!

~Andrew.
Title: Re: [QUESTION] Any ways to add water?
Post by: Mjollna on November 17, 2011, 07:51:10 am
Mmh, to add water on your land it's the adt you have to modify, not the wdt.

You have several different versions of allwater, I suggest you used the "all water wotlk" one (adding mh2o). You'll find it in the tools section of the forum.
Title: Re: [QUESTION] Any ways to add water?
Post by: Murloc992 on November 17, 2011, 09:07:11 am
Thanks, will try this when I get back home. :)
Title: Re: [QUESTION] Any ways to add water?
Post by: Steff on November 17, 2011, 12:08:22 pm
WDL only holds where you have ADTs or if it is a pure WMO map what WMO you have.

THe water is stored in the adts.

Use This if you want to add a plane water level an the ADT
viewtopic.php?f=59&t=848&p=5140&hilit=AllWater#p5140 (http://modcraft.io/viewtopic.php?f=59&t=848&p=5140&hilit=AllWater#p5140" onclick="window.open(this.href);return false;)

And this if you want to set different Levels over an gui. But this tooks more time :)
viewtopic.php?f=59&t=554&hilit=AllWater (http://modcraft.io/viewtopic.php?f=59&t=554&hilit=AllWater" onclick="window.open(this.href);return false;)
Title: Re: [QUESTION] Any ways to add water?
Post by: Murloc992 on November 17, 2011, 04:49:52 pm
Yeah, both of the options look good, the second one is good, I think for specific small area water adding, both are good. Thanks for clarifying things for me. :)
Title: Re: [SOLVED] Any ways to add water?
Post by: Steff on November 17, 2011, 09:20:38 pm
That is what modcraft is for:)