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Author Topic: Retextured M2 Glitch  (Read 1224 times)

salagon

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Retextured M2 Glitch
« on: July 16, 2013, 08:07:49 pm »
I recently retextured an m2 and it came out white in noggit. This bug never bugged me as it has happened with multiple m2s before but with this custom world I am making and with the amount of retextured items I have it's nice to build a world and know how it looks instead of placing objects blindly.

I used 010 Editor to redirect where the file gets it's textures from and I used a BLP Converter for it. Anyone have any idea. I triple checked the treepaths of the object and even tried making all the letters in the treepath capitals, but still no fix. The path where the game and noggit are reading the object are the same patch so there's no problem there and I converted the image as interlaced in photoshop thinking that my fix it but no, so here's what I got.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: Retextured M2 Glitch
« Reply #1 on: July 16, 2013, 10:47:15 pm »
Is your texture a power of 2 image.
512 x 512
or 1024 x 1024

WoW don´t render oterh textures

so 1000 x 1000 will not work.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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salagon

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Re: Retextured M2 Glitch
« Reply #2 on: July 16, 2013, 10:58:19 pm »
Do you mean the pixel amount or the image size. If image size, then all im doing is putting images over the textures taken from objects, so no change should be needed. As of Pixel amount I havent tried tampering with that yet. might give it a spin
« Last Edit: January 01, 1970, 01:00:00 am by Admin »