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Wrath of the Lich King Modding => Miscellaneous => Topic started by: Nekatus on February 18, 2014, 07:47:41 pm
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hello modcraft,
ive downloaded all Mop & cata models from resource Forum(the 9GB patch) and i copied it to my WoWData path, i see the Models with modelviewer but they have no textures:
(http://i.imgur.com/qmVLWui.jpg)
when i tried to spawn the objects in noggit nothing happends. i tried to Import them with the Import.txt but nothing happends.
how can i fix that?
Thanks for reading.
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You need all mpqs in both wows. The test and the noggit one.
Also in this path are not all textures included.
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ok thanks, try it now
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the M2s work but the Wmos not .. in modelviewer the m2s have textures, but the wmos not ..
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They actually have them. It will look fine in the game.
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But i cant soawn them in noggit. have i to spawn them wirh a listfile ?
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What happens if you spawn them with WMV import function?
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I think that's his problem in the first place, Skarn :P
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when i try to spawn it in noggit with modelviewer, nothing happends..
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when i try to spawn it in noggit with modelviewer, nothing happends..
Just to clarify; you're selecting the .wmo in WMV, then pressing Alt + V in Noggit whilst pointing at a location with the cursor?
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@laduguer
yes, nothing happends. when i Import m2's, it works. But .wmo's not
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Are you having issues with wmos all together, or just custom ones?
If it's all wmos, you can always try my old solution viewtopic.php?f=48&t=3549&start=15 (http://modcraft.io/viewtopic.php?f=48&t=3549&start=15" onclick="window.open(this.href);return false;)
First post on that page
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Most Cata WMOs work fine in Noggit, All MoP WMOs Do Not. I'm not sure as to why this is. I released all of my assets for this reason as well, for anyone that has the brains to tinker with the files to try to figure out a fix to get them to drop into noggit as the Cataclysm ones work fine, tested with Firelands WMOs. I had to use an Import.txt, but I only used up to noggit 1.2
The trick on 1.2 was that I had to spawn a normal m2 first(then remove it if I didn't need it) before I was able to spawn a wmo.
The only time I managed to get MoP WMOs to spawn in noggit was in SDL 1.1, on a Tile that was blank and had no data on it aside from a texture, such as the blank Tiles in Emerald Dream way off in the corner of no mans land. Anywhere else and it just crashed, either ingame or in noggit itself.
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Some of MOP wmos work in noggit.... but only some of them... And I can't find any difference between crashing models and working ones.
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@Milly,
I done it every time when i want to spawn a Wmo, but it doesnt work :x
Okey thanks to all i will try to use cata Wmos